So originally I was gonna run two carnosaurs, but I compromised and have gone for one to fit a slann in. It's designed as an all comers list so let me know what you think Slann- harmonic convergence, focus of mystery, becalming cogitation, channeling staff, BSB Skink priest- heavens, level1, dispell scroll Scar vet- Carnosaur, loping stride, enchanted shield, light armour, spear, dawnstone, iron curse icon 30 Saurus warriors- full command 10 skirmishers- javelins 10 skirmishers- javelins 10 skirmishers- javelins 10 skirmishers- blowpipes 26 temple guard- full command, standard of discipline Bastiladon- solar engine Ancient steg- engine of the gods, sharpened horns 3 ripperdactyls Thanks in advance
GW armour of destiny on the scarvet will most likely do more for you. I've never had 1 unit of rippers do much for me, they get way better at 2+ units. The engine doesn't make high spells cheaper but the 6+ ward is still amazing. Burning alignment can kill alot of elves too, which is always a bonus. Your list looks really solid. I'm loving walk between the worlds atm. While you don't have the unit of 2 sallies for max level shenanigans, you can still get a steg in the middle of an army and go nuts with the bound spell. Which I haven't done yet, but really want to now that it's crossed my mind. Blood roar might be worth looking into as well. Anything outside the generals bubble could be in serious trouble. Happy hunting