Hey all, I need to upgrade my 2,000 point army to 2,500 points and this is what I came up with. I really like the idea of having a bunch of very nasty combat characters, though the trade-off was sadly a bare-minimum Slann. Lords- 622 points Saurus Oldblood w/ Cold One, The Other Trickster's Shard, Armor of Destiny, Dawnstone, Great Weapon Life Slann w/ Focus of Mystery, the Focused Rumination, and a Power Stone Heroes- 471 points Scar Vet w/ BSB, Cold One, Light Armor, Charmed Shield, Burning Blade of Chotec, Talisman of Protection Scar Vet w/ Cold One, Great Weapon, Amulet of Itzi, Dragon Helm, Venom of the Firefly Frog Skink Priest w/ Dispel Scroll, Level 2, Ironcurse Icon Core- 838 points 28 Saurus Warriors w/ Full Command, Old Blood goes here 3 x 10 Skink Skirmishers 24 Skinks w/ 3 Kroxigors, Skink Priest goes here Special- 419 points 6 Camo Skinks 6 Camo Skinks 15 Temple Guard w/ Full Command, Scar Vet BSB goes here Rare- 150 points 2 Salamanders Total: 2500 points Edit: Most likely opponents are Daemons, Dwarfs, Ogres and Skaven.
Seems like a very solid list. TG may be on the small size in some people's opinions, but at 2500, I like it. Lots of anti war machine / monster capabilities.
I thought about making it 20 but honestly the list is so tight I had a tough time find the points anywhere, except dropping a unit of Skinks or Camos, which I'm pretty sure I'll need... or not? I could also just drop the Skroxigor and get more Saurus and TG; I've never used them before and I'm curious how they'll work out, but Mathhammer suggests that point-for-point Saurus might be as good or better.
Overall, nice mix of units. However, given the expected opponents are daemons, dwarves, ogres & skaven, you might as well remove the old blood & skink priest on turn 1 and save your opponent the time. All of these armies have nasty template shooting that will snipe characters without a look out, sir roll quite easily. Mounted on a cold one, the OB will not get a look out sir. Technically speaking, since skrox have been classified as "unique" in the FAQ, it is arguable whether or not a priest can join the unit and, if they do, they are infantry and once again do not get a look out, sir roll. The same hazard applies for the two SV cowboys but they at least have protection against the first cannon ball coming their way N.B. - for everyone who is about to jump in and rant about the issue of characters in skrox units, let's just agree that the issue is cloudy and often debated. Unless one can confirm with the tourney organizer beforehand, it is best to plan on it not being allowed IMHO. Given the risk of cannon balls, one option might be to drop all three mounts and free up points for other stuff (maybe slaan upgrade to BSB & a few more TG). Also, making the priest a scroll caddy of 1st level and putting him with a unit of skirmishers will free up more points (the slaan should be casting anyhow) and resolve the issue of keeping him alive. The skrox are a definite keeper for the list since they will be the only unit capable of taking on big monsters or monstrous cav without getting stomped. While the skrox engage the monsters, the saurus & TG can earn their points against enemy infantry, ably reinforced by a number of choppy characters.
Yeah, I would put the BSB on foot, with Armor of Destiny and great weapon. 3+/4++, gets Look Out Sir...more survivable.
Am i right when i say you are always in base contact with yourself, and it is therefore stupid to take the other tricksters shard on a model with a ward save?
I like this list, rather similar to what I run except I usually go without the old blood and take more/bigger blocks and more tricks on the slann. Here are a couple suggestions. I would just put the BSB on the slann instead of the scar vet. Like the other guys said, no look out sir, less wounds, and more likely to be off killing war machines or assassinating monsters instead of next to your blocks. Take the ironcurse icon off the skink and give it to the slann or temple guard champ since that is the unit that will suffer most of the war machine shots. No one is going to cannonball the kroxigors, and if they are then you should be happy. The last suggestion I will make is to bump up your temple guard to at least 20, you need to sacrifice a character or unit to do this, but I highly recommend it. If I was playing against you I would focus on this unit to make you either keep them out of combat or risk losing him early. It would only take 11 dead guards to remove the slann's LOS roll. Personally, I would drop one of the scar vets or old blood to do this, but really comes down to play style. The alternative is if you only want the temple guard to serve as a bunker and you want to keep them out of combat, in that case 16 is plenty. If you want them fighting other units 16 is pretty small.