Hello everyone, I've decided on the big blue/green cold-blooded killers as my army, and while I've started collecting them, I've been trying to figure out a list that I feel could handle most basic, non-specified (as in, the club not making a list specifically to kill my army) lists. Now being new to the army, I obviously do not know the perks or what I can or cannot go with or without, so please help me out with tweaks. Lord (460pts) Slann Mage-Priest BSB The Focused Rumination Focus of Mystery The Becalming Cogitation Cupped Hands of the Old One Bane Head Core (1159pts) 30 Saurus Warriors Hand weapon & shield Full Command 30 Saurus Warriors Hand weapon & shield Full Command 35 Skinks & 2 Kroxigors Musician Standard Bearer 10 Skink Skirmishers Blowpipes 10 Skink Skirmishers Blowpipes Special (560pts) 20 Temple Guard Full Command Jaguar Standard 5 Chameleon Skinks 5 Chameleon Skinks 5 Chameleon Skinks Rare (320pts) 2 Salamander Hunting Packs Extra Handler 2 Salamander Hunting Packs Extra Handler Total Points: 2,499pts Total Models: 165 models My concerns? I'm worried that there's nothing in here that packs a big enough punch outside of the Slann's magic phase. I considered dropping the Skrox unit to put in two Scar-Vets for my Saurus blocks; however, that's a good near-40 models that wouldn't be on the table to take wounds for other units. My hobby shop has every type of army available -- Skaven, Wood Elf, High Elf (two of 'em), Beasts of Chaos, Warriors of Chaos, Chaos Daemons, Empire, Tomb Kings (two of 'em), Vampire Counts... even other Lizardmen, hence why I'm trying to figure a list that could just do well (not necessarily dominate, but make for good, strong games). Thanks in advance. edit: I suppose I should point out that Lore of Light seemed to be what I'd like to go for on my Slann, due to the overwhelming amount of Saurus I chose to field.
I think it is a pretty solid list. Lore of life or Lore of light will do well on the list. I think I would go with light over life as well. You are sure to run into death or shadow magic. You will need Light to battle that.
If you wanted to run two Scar-Vets, I would drop the block of Saurus. I dont know about giving your Slann Bane Head. Are you using any Magic Banner with your Slann?
The reason I would run two Scar-Veterans would be to buff the two Saurus blocks. I fear that I may not have enough killing power, even if I run Lore of Light, to win close combat phases -- the Veterans would hopefully tip things in my favour. I figured Bane Head + Cupped Hands would work well enough on my Slann in order to kill off or do some decent damage against most Wizards on the field (at least from one Miscast); however, he just has the basic BSB due to his unit, the Temple Guard, having the Jaguar Standard (since as of right now, it's the only unit with any decent killing power).