My friend who plays dark elves, we agree from time to time to not play ANY magic in our lists, what so ever... so here goes.. Oldblood light armor tricksters helm talisman of preservation shield additional hand weapon 264 scar vet light armor shield bsb glittering scales 145 scar vet light armor burning blade enchanted shield 115 24 saurus, full command 294 24 saurus, full command 294 24 saurus, full command 294 11 skink skirmishers 77 11 skink skirmishers 77 11 skink skirmishers, javelins 88 9 chameleon skinks 108 7 chameleon skinks 84 4 terradons 120 4 kroxigors 220 2 salamanders, extra handler, 160 2 salamanders, extra handler, 160 2500 even. I have my 3 big blocks of saurus standard, each unit has one hero in it, the middle will probably have the general and bsb. I have plenty of skinks as a bubble wrap to my saurus infantry units. He says he'll probably go mainly shooty, but still balanced overall. One big unit of black guard, executioners. a unit of cold one knights, chariot, 2 bolt throwers, 1 hydra. then 1 unit of corsairs, 1 unit of spearmen, 1 unit of rxb. then a couple units of dark riders with rxb. I'm shying away from big guys so i can fit more saurus in, along with more bodies. If I have points, I could swap out something, for a skink chief with a warpsear for uber killiness. Thoughts, opinions? Remember, zero magic.