8th Ed. 2.5K Lizardmen "death to the foe" list

Discussion in 'Lizardmen Army Lists' started by asrodrig, Aug 2, 2010.

  1. asrodrig
    Carnasaur

    asrodrig New Member

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    Slann Mage-Priest
    BSB
    Focus of Mystery (Lore of Death)
    The Focused Rumination
    Becalming Cogitation
    Cupped Hands of the Old Ones
    Bane Head

    Skink Priest
    Level 2 Wizard
    Dispel Scroll
    Seed of Rebirth

    Saurus Scar-Veteran
    Shield
    Sword of Anti-Heroes
    Gambler's Armor

    Saurus Scar-Veteran
    Light Armor and Shield
    Ogre Blade

    24x Saurus Warriors
    Full Command

    24x Saurus Warriors
    Full Command

    10x Skink Skirmishers

    10x Skink Skirmishers

    20x Temple Guard
    Full Command
    Razor Standard
    Terrifying Mask of EEE!

    6x Kroxigors

    Salamander Hunting Pack

    Salamander Hunting Pack

    TOTAL: 2499 points

    Post feedback, comments, criticisms, suggestions, et cetera.
     
  2. vapor
    Razordon

    vapor New Member

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    Only change I would make is switch out the razordons for salamanders. Razors have always let me down, but sallies are amazing in 8th.

    Edit-- using lore of death in a temple guard might be a bad idea, purple sun would end up hitting your front rank.
     
  3. asrodrig
    Carnasaur

    asrodrig New Member

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    D'oh! I totally meant Salamanders too.
    As for Purple Sun, I don't plan on using it that often. Doom and Darkness (especially with the Terrifying Mask of EEE! on my Revered Guardian), Soulblight, and the Fate of Bjuna are probably going to see more game time.
     
  4. vapor
    Razordon

    vapor New Member

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    Then it looks like an extremely solid list, once you get a few games in with it I'd love to hear how it works out.
     
  5. the-graven
    Kroxigor

    the-graven New Member

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    Looks like a solid list, you said you wouldn't use purple sun, so the TG is okay.
    I think you won't even need bane head, fate of bjuna will kill every character, though I would keep bane head, in case you roll bad and get only 1 wound.
    Why the seed of rebirth, a 6+ regen won't save a skink priest.
    I can't find a weak spot, you got 3 strong blocks , a great hammer unit(believe me 6 krox is great, i tested it already and it's awesome)
    I say, go snipe him adn then terror bomb his army wiht D&D and Aspect of Dreadknight, testing at -3Ld is evil :walkingdead:
     

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