8th Ed. 2 battle reports - Lizzies vs High Elves and Lizzies vs Orks

Discussion in 'Battle Reports' started by Mordechai, Oct 20, 2010.

  1. Mordechai
    Cold One

    Mordechai New Member

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    Hy there,

    After a long time i´ve played with my lizardmen again (they all was travelling in boxes to my new home)...

    I´ve played one against High Elves and another one agains Orks and make a massacre on both opponents. (2500pts)

    I use the same list on both games with is somenthing like:

    Slann
    3 disciplines (Mystery, Rumination and Cogitation)
    plaque of protection (the one with +2 ward save againts ranging attacks
    Cupped Hands
    BSB (with the banner that gives +1 to Ld)

    Skink priest + dispell scroll
    Engine of the gods

    20 Temple Guards, full command
    Champion with a sword of always strikes firsts
    Banner with the Sun Standart

    2 units of 20 saurus, full command and spears

    2 units of 10 skinks skirmishers, blowpipes

    8 chamos

    1 Ancient Steg

    2 units of 1 sallie


    My opponents army, as I remember was:

    - High Elves
    Teclis (lore of shadows)
    Caradryan
    20 White Lions
    30 Swordsmasters
    10 Shadow Warriors
    2 Bolt Thowers
    2 units of 20 seaguard
    1 eagle
    1 bolt thrower

    - Orks
    Grimgor with 17 BO,
    Another Lord, with
    48 Orcs with Shield, (10 mini wide)
    1 BSB - Banner of Discipline
    2 Shamas lvl 2 with, dispel, terror mask, +1 casting mask
    12 Savage 2 weapons (6 wide)
    30 ng spear netters (no fanatics) (6 wide)
    1 ng shama - steallin staff
    20 archers ng
    2 troll in chariot formation
    3 lobbas
    3 chukkas
    1 doom

    Well, let´s go in the Battle Reports, 1st was the high Elves

    High elves begun:
    normal move
    magic, he tried the pit of shades on my temple guard and slann, roll 6 dices, on that dices he got 3 sixes, with the cogitation the spell didn´t work

    Lizard turn
    Wait with the hole army
    chamos with the scout shoots the bolt thrower and destroy it!
    Magic, activate the engine, giving ward save agains shotting
    used dwellers bellow on the swordmaster (irresistible), killed 16 swordsmasters
    the miscast was passed to teclis, (we understood here in Brazil that teclis can cancel HIS miscast, I dont remember the motives but we always played here like this), teclis took 1 wound and 6 shadows was kill

    HE turn
    advance, some shotting on the temple guards, killed one or two temple guards.
    Teclis again (with the cogitation) didn´t nothing !!!

    Lizard turn
    wait with some troops, advance saurus and prepare the steggies to assalt.
    magic was wonderfull... 10 dices of winds of magic!
    activate throne of vines
    regrowt on the temple guards (he didn´t dispell wanting to dispell dwellers)
    Dwellers was activate (irresistible) on the swordsmasters, killed 7 swords master

    He turn
    advance and two failed charges (don´t remember which units)
    Teclis finally achieve to cast on my temple guard the pit of shades, 13 temple guards died, slann passes his look out sir!

    Lizard turn
    charge with the engine on the swordsmasters, impact hit kills 4 swordmasters
    charge with the saurus on the seaguard
    and did´nt remember more...
    Slaan Magic fase
    Regrow on the temple guard, 5 came back.
    shield of thorns on the steggie, that kill 4 swordmasters (left only one swordmaster)
    Dwellers bellow on the White lions, killed half the unit, don´t remember exactly
    Saurus loses to the seaguard, run and was got (this really pisses me off, first break test got 12, re-roll and an 11 results!)
    Engine killed the last swordmaster

    HE turns
    White Lions charged the temple guard
    other seaguard charged saurus
    Teclis, again failed because of cogitation
    seaguard won the combat, but the saurus pass their ld

    Lizards
    charge with the temple guard on the white lions
    regrowth on temple guard
    dwellers bellow on teclis and the shadow warriors

    SPECIAL EFFECT: Killed Teclis and 4 shadow warriors, the other failed the panic test and run out of the table...

    My friend gave up....


    Second Battle Report - Lizzies vs. Orks


    lizzies begins
    scout advance near 2 lobbas
    no more walking,
    no shots, WoM 2&1
    none great spell enters

    orks turn,
    every body pass animosity, and march foward (thru the center of table)
    spear ng protect left side, and archers march left behind the army
    shot I inflict 3 wound on 1 steag without engine,
    magic, WoM 2&1 - nothing heappens
    ---

    lizzies turn
    chamos skinks charge lobba,
    slann and temple guard goes fowards,
    no big magic enter,
    few models from temple guard died, and others magics fail or dispel
    CC - kill a looba and charge occurs on next doom diver

    ork turn,
    1 fail animosity (savage orcs on right side)(nobody was there)
    every body marchs foward but not full foward, only to protect left side from saurus - "i remember my friend saying after the turn: this was, I think, mine greatest mistake" - "I didnt did a 8" move due not receiving Steags and other Saurus counter charge" - "And had no enought balls to Waaghs, full march and Waaagh Magics enters"
    shots, left his wounded steag with 1 wound left and no more casualties
    magic, waaagh enters, dispeld with dispel scroll,
    combat, killed doom diver,
    ----
    3 turn - finallyyy

    "until now, all casualties from both sides where expected"

    lizzies turn,
    charged with wounded steag, fall back with the entire army,
    magic, dwellers bellow on the main unit: 50orks, grimgors another lord and 2 shamans...
    kille more than half of this unit, including 2 shamas inside and the generic lord
    at round 5 I got only archers and Grimgor,

    after this the game was finished... but he wanted to continue and i didn´t remember more, but the result was:

    I´ve killed his hole army 2500 + banners + lord killing points
    he kill the EotG, ancient steggie, 1 sallie and chamos


    Well, that´s alll.....

    I´m planning to test this same list in a few weeks againts Warriors of Chaoes, Demons and Empire... I´ll try remember and post the battle report here...

    Cheers,
    Marcos
     
  2. Xul
    Temple Guard

    Xul New Member

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    nice results. I just wonder HE were not able to get off IF more often with Teclis without sixes. pit of shades = dead lizards :(
     
  3. HoverBoy
    Ripperdactil

    HoverBoy New Member

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    Beclaming is the only Teclis/BoH deffence in the game, and the best magic deffence too, especially since none of the uber spells has a range longer than 24" ;)
     
  4. Rokanos
    Kroxigor

    Rokanos Well-Known Member

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    correct me if I'm wrong...but I think the HE player had a few too many points in special and not nearly enough in core...I'm thinkin 40 seaguard, even with full command and banners, doesn't add up, but I could be wrong.
     
  5. Mordechai
    Cold One

    Mordechai New Member

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    Sorry about the army list, I did not have it here with me, but as far as I remember, there was this big seaguard unit and another unit with 20 archers...
     
  6. Raiderbas
    Skink

    Raiderbas New Member

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    that elven army is nice. You could make a very good use of them. just a bit more cavalry.
    3 bolt throwers is really nice. Quite distructive. :droid:
     
  7. Raiderbas
    Skink

    Raiderbas New Member

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    Orcs: I miss the boar boys. No cavalry at a normall size army like that is not so use full. All those fat orcs are not fast. You will need some boar boys if I were playing. I cant live without cavalry!!!!
     
  8. Raiderbas
    Skink

    Raiderbas New Member

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    The eagle is for me cavalry as well
     
  9. Xlcontiqu
    Ripperdactil

    Xlcontiqu New Member

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    Next time, please condense your posts into one post. There is no need to post three different times in a row.

    Other than that looks like a good game, though I feel that both the games were Dwellers = Win. However, good job on your wins and keep up the reporting!
     

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