Hy there, After a long time i´ve played with my lizardmen again (they all was travelling in boxes to my new home)... I´ve played one against High Elves and another one agains Orks and make a massacre on both opponents. (2500pts) I use the same list on both games with is somenthing like: Slann 3 disciplines (Mystery, Rumination and Cogitation) plaque of protection (the one with +2 ward save againts ranging attacks Cupped Hands BSB (with the banner that gives +1 to Ld) Skink priest + dispell scroll Engine of the gods 20 Temple Guards, full command Champion with a sword of always strikes firsts Banner with the Sun Standart 2 units of 20 saurus, full command and spears 2 units of 10 skinks skirmishers, blowpipes 8 chamos 1 Ancient Steg 2 units of 1 sallie My opponents army, as I remember was: - High Elves Teclis (lore of shadows) Caradryan 20 White Lions 30 Swordsmasters 10 Shadow Warriors 2 Bolt Thowers 2 units of 20 seaguard 1 eagle 1 bolt thrower - Orks Grimgor with 17 BO, Another Lord, with 48 Orcs with Shield, (10 mini wide) 1 BSB - Banner of Discipline 2 Shamas lvl 2 with, dispel, terror mask, +1 casting mask 12 Savage 2 weapons (6 wide) 30 ng spear netters (no fanatics) (6 wide) 1 ng shama - steallin staff 20 archers ng 2 troll in chariot formation 3 lobbas 3 chukkas 1 doom Well, let´s go in the Battle Reports, 1st was the high Elves High elves begun: normal move magic, he tried the pit of shades on my temple guard and slann, roll 6 dices, on that dices he got 3 sixes, with the cogitation the spell didn´t work Lizard turn Wait with the hole army chamos with the scout shoots the bolt thrower and destroy it! Magic, activate the engine, giving ward save agains shotting used dwellers bellow on the swordmaster (irresistible), killed 16 swordsmasters the miscast was passed to teclis, (we understood here in Brazil that teclis can cancel HIS miscast, I dont remember the motives but we always played here like this), teclis took 1 wound and 6 shadows was kill HE turn advance, some shotting on the temple guards, killed one or two temple guards. Teclis again (with the cogitation) didn´t nothing !!! Lizard turn wait with some troops, advance saurus and prepare the steggies to assalt. magic was wonderfull... 10 dices of winds of magic! activate throne of vines regrowt on the temple guards (he didn´t dispell wanting to dispell dwellers) Dwellers was activate (irresistible) on the swordsmasters, killed 7 swords master He turn advance and two failed charges (don´t remember which units) Teclis finally achieve to cast on my temple guard the pit of shades, 13 temple guards died, slann passes his look out sir! Lizard turn charge with the engine on the swordsmasters, impact hit kills 4 swordmasters charge with the saurus on the seaguard and did´nt remember more... Slaan Magic fase Regrow on the temple guard, 5 came back. shield of thorns on the steggie, that kill 4 swordmasters (left only one swordmaster) Dwellers bellow on the White lions, killed half the unit, don´t remember exactly Saurus loses to the seaguard, run and was got (this really pisses me off, first break test got 12, re-roll and an 11 results!) Engine killed the last swordmaster HE turns White Lions charged the temple guard other seaguard charged saurus Teclis, again failed because of cogitation seaguard won the combat, but the saurus pass their ld Lizards charge with the temple guard on the white lions regrowth on temple guard dwellers bellow on teclis and the shadow warriors SPECIAL EFFECT: Killed Teclis and 4 shadow warriors, the other failed the panic test and run out of the table... My friend gave up.... Second Battle Report - Lizzies vs. Orks lizzies begins scout advance near 2 lobbas no more walking, no shots, WoM 2&1 none great spell enters orks turn, every body pass animosity, and march foward (thru the center of table) spear ng protect left side, and archers march left behind the army shot I inflict 3 wound on 1 steag without engine, magic, WoM 2&1 - nothing heappens --- lizzies turn chamos skinks charge lobba, slann and temple guard goes fowards, no big magic enter, few models from temple guard died, and others magics fail or dispel CC - kill a looba and charge occurs on next doom diver ork turn, 1 fail animosity (savage orcs on right side)(nobody was there) every body marchs foward but not full foward, only to protect left side from saurus - "i remember my friend saying after the turn: this was, I think, mine greatest mistake" - "I didnt did a 8" move due not receiving Steags and other Saurus counter charge" - "And had no enought balls to Waaghs, full march and Waaagh Magics enters" shots, left his wounded steag with 1 wound left and no more casualties magic, waaagh enters, dispeld with dispel scroll, combat, killed doom diver, ---- 3 turn - finallyyy "until now, all casualties from both sides where expected" lizzies turn, charged with wounded steag, fall back with the entire army, magic, dwellers bellow on the main unit: 50orks, grimgors another lord and 2 shamans... kille more than half of this unit, including 2 shamas inside and the generic lord at round 5 I got only archers and Grimgor, after this the game was finished... but he wanted to continue and i didn´t remember more, but the result was: I´ve killed his hole army 2500 + banners + lord killing points he kill the EotG, ancient steggie, 1 sallie and chamos Well, that´s alll..... I´m planning to test this same list in a few weeks againts Warriors of Chaoes, Demons and Empire... I´ll try remember and post the battle report here... Cheers, Marcos
nice results. I just wonder HE were not able to get off IF more often with Teclis without sixes. pit of shades = dead lizards
Beclaming is the only Teclis/BoH deffence in the game, and the best magic deffence too, especially since none of the uber spells has a range longer than 24"
correct me if I'm wrong...but I think the HE player had a few too many points in special and not nearly enough in core...I'm thinkin 40 seaguard, even with full command and banners, doesn't add up, but I could be wrong.
Sorry about the army list, I did not have it here with me, but as far as I remember, there was this big seaguard unit and another unit with 20 archers...
that elven army is nice. You could make a very good use of them. just a bit more cavalry. 3 bolt throwers is really nice. Quite distructive.
Orcs: I miss the boar boys. No cavalry at a normall size army like that is not so use full. All those fat orcs are not fast. You will need some boar boys if I were playing. I cant live without cavalry!!!!
Next time, please condense your posts into one post. There is no need to post three different times in a row. Other than that looks like a good game, though I feel that both the games were Dwellers = Win. However, good job on your wins and keep up the reporting!