7th Ed. 2000 Heavy magic list

Discussion in 'Lizardmen Army Lists' started by Shannar, May 30, 2009.

  1. Shannar
    Jungle Swarm

    Shannar New Member

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    I´m new on WFB and here is my first list...I want to have magic based list..

    Lord:
    1xSlann Mage-Priest @ 515 Pts - General; Magic Level 4;Lore of death, Battle Standard; Focus of Mystery; The Focused Rumination; The Becalming Cogitation, Sun Standard of Chotec, Cupped Hands of the Old Ones, Divine Plaque of Protection

    Hero:
    1xSkink Priest @ 430 Pts
    Magic Level 2; Lore of Heaven
    Cube of Darkness
    +Engine of the Gods @ [290] Pts - 4 Skink Crew, Javelin
    1xSkink Priest @ 440 Pts
    Magic Level 2; Lore of Heaven
    Dispel Scroll
    Diadem of Power
    +Engine of the Gods @ [290] Pts - 4 Skink Crew, Javelin

    Core:
    10xSkink Skirmishers @ 70 Pts - Blowpipe
    10xSkink Skirmishers @ 70 Pts - Blowpipe
    10xSkink Skirmishers @ 70 Pts - Blowpipe
    16xSaurus Warriors @ 210 Pts - Spear; Standard; Musician

    Special:
    12xTemple Guard @ 192 Pts - Halberd; Light Armour; Shield

    Casting Pool: 12
    Dispel Pool: 8
    Models in Army: 61
    Total cost:1997pts.

    What do you think about it?
     
  2. Glorystorm
    Skink

    Glorystorm New Member

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    Well its certainly a magic list although i would like to share some of my personal opinions on it;

    Firstly your Slann is a bit over the top in my opinion. I dont think you will ever need plaque of protection if he is in a unit of Temple guard, he has a 4+ ward save as it is and 5 wounds, same goes for the Sun standard. If you want to give him a magical banner just stick with a War Banner, Temple guard are hard and wont be dying from anything less than cannons and bolt throwers, and cannons dont even need to roll to hit.
    If your really that worried about it just keep a unit of skinks in the front to block the line of sight from shooting.
    The disciplines are spot on and i wouldnt change them. However dont predict what lore to take until you know which army you are going against. But if you do take lore of Death it would be a sin not to have the Bane Head, Bane Head + Steal Soul = Win.

    Two engines works a treat against anything with knights, but at the end of the day youve got two large targets which against half the armies will be killed by turn 2 simply from cannons and bolt throwers and then youve got 900points gone. If you are determined to go for two engines, then take the offensively. Perhaps giving a scroll each, rod of the storm for one and plaque of tepok for the other.

    To use your two engines effectively you need at least two blocks of saurus. If a night goblin gets into combat with your engine, he could probably kill the skink priest and thus making your engine useless. So i would Box in your entire force around the slann unit as so

    This way (assuming youve boxed in close enough) you can hold units in place with the saurus whilst spamming burning alignment and drain life, and with a Ld 9 BSB you should be staying there for a while as well

    sssssssssss ttttttttttt sssssss
    sssssssssss eee ttttSttttt eee sssssss
    sssssssssss eee ttttttttttt eee sssssss
    sssssssssss eee ttttttttttt eee sssssss

    Sorry if its a bit long winded. Also a neat trick is to always keep a unit of skinks hugging the backside of your army, that way flying units (dragons come to mind) cant land or charge the rear of your engines or slann without spending a turn getting through the skinks
     

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