How does this look? Lord Slaan Mage Priest (1) Becalming Cogitation nominate 1 enemy wizard within 24" and he cant use a 6 before enemies magic phase Focused Rumination, Focus of Mystery, Cupped Hands, Divine Plaque of protection and BSB Hero Skink Priest w/ Feathered Cloak Scar Vet w/ shd of mirrored pool, Lt. A, halberd Rare Salamander w/ extra skink Salamander w/ extra skink Special Cold One Cav. (8) Temple Guard 16 Core Saurus Warrior 19 Saurus Warrior 20 Skink Skirmishers 12 Skink Skirmishers 11 Total points 1995
Its ok. A bit part of your list will depend on what lore your taking ensuring that the synergy is there without specifying its difficult to critique it. If you are taking life then I would drop the cold one cav and put in a Skrox unit (to try and keep the 12" bubble going) I think your skink priest wont be able to do a thing, your slann will always be there to use the dice feathered cloak is kinda pointless on him aswell considering he will be on heavens most of which has long range so you wont need to avoid. Things you can drop: Skink priest Divine Plaque of Protection (he is in templeguard) Cold One Cavalry Things you can add: Chameleon skinks A lore on your slann 4+ more templeguard Skrox Unit (in which case you could drop the saurus to one unit of 25)
Thank you for your feedback. Sadly at this moment I don't have any Krioxigors should I drop some or all of my CoC to add more TG? I was hoping to use the Skink priest for some damage or to cast through him is that not a good idea? I was thinking the Divine Plaque of protection would protect me against Mortors and Cannons. After my joint game against Empire and Britonians I have a bit of a phobia against them lol. Also I was intending Lore of life for my Slaan. When you are saying a lore on my slaan are you meaning a second lore? How much does it cost? (this will be my first time playing with my Slaan)
You can only cast magic missiles through the skink priest, which, depending on your lore, is pretty useless. You should be considering taking Life or Light. As these lores offer the biggest advantage for lizardmen. Both these lores aren't damaged oriented. This makes the Skink priest pretty poor, and I would suggest dropping him
I gotta disagree on the priest. If you lose the slann at least your not giving up the entire magic phase. (Although i will admit lose the slann tends to lose the game) Also if you fluff your first cast with the slann (roll a 1 and a 2) rather than be ended you'll have the priest as well. Only one caster just feels a little eggs in one basket. Also since the cupped hands on the slann in TG is almost a requirement I'd give the priest a dispel scroll in case of the uber spells dropping on the TG/Slann which is 700-800 points of your army.