8th Ed. 2000 Lizardmen Casual

Discussion in 'Lizardmen Army Lists' started by De_Railed612, Aug 25, 2010.

  1. De_Railed612
    Jungle Swarm

    De_Railed612 New Member

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    2000 Lizardmen Casual
    Lords & Heroes

    Slann
    Focus of Mystery
    Focused Rumination
    Dispell Scroll
    Dragonfly of Quicksilver
    =385

    Priest
    EotG
    Lvl2
    Talisman of Preservation
    =435

    Core

    24 Skink Cohort
    Music, SB
    3 Krox
    =299

    20 Warriors
    FC
    =250

    10 Skirmishers
    =70

    Special

    x20 Temple Guard
    FC
    = 355

    10 Chameleons
    Brave
    =126

    Rare

    Salamander
    extra handler
    =80

    Comments/Criticisms?
     
  2. Larinus
    Chameleon Skink

    Larinus New Member

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    Quite good, overall. I might be a bit worried about the lack of solid units that you can trust, only two units I'd count on in combat - Temple Guard and Saurus Warriors. I'm not sure about the Skink Cohort, never used them, but skinks tend to die pretty fast in combat. Could work if you do well with your salamander, but watch out for enemys targeting Saurus and TG, once they're down, the rest of your army is going to fall pretty quickly.

    Not that I know much in the way of tactics and unit choices.
     
  3. daismith906
    Skink

    daismith906 New Member

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    Definately need more Saurus warriors imo, especially now in 8th ed large blocks of infantry are more common and if you did come against horde armies they'd soon wear you down.
     
  4. Bibamus
    Bastiladon

    Bibamus New Member

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  5. vapor
    Razordon

    vapor New Member

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    I still like having champs Bib, if nothing else they can challenge killy lords to keep them from removing steadfast for an extra turn (or more if regrown.). And should you actually win the challenge, while not likely, 50 free VP on top of their characters cost!
     
  6. Nuclear
    Skink

    Nuclear New Member

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    Not to mention it seems to me having a champ in the TG lets him step up and protect the slann from challengers, and thus keep his LD for the unit if they lose.

    Probably a good idea to split the chameleons into 2x5, that way you can shoot at two different things a turn.

    Since Bibs suggestions were all additions, how about dropping the EotG to a reg steggy. That buys you 200 pts to add a salamander, 10 skinks, and if you drop some upgrades, 16 saurus to run 2x18.
     
  7. De_Railed612
    Jungle Swarm

    De_Railed612 New Member

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    I forgot to mention that the slann will be taking the lore of life
     
  8. Bibamus
    Bastiladon

    Bibamus New Member

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    exactly what i think of them. all my list start out with champions in every CC unit, but then i realise those points are spent somehwere else better. i usually run 2 saurus + 1 TG blocks (i don't have kroxigors to run skrox) so thats arround 30 points for champions. once i reach my point limit i find better use for those points.
     

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