7th Ed. 2000 Oldblood on Foot

Discussion in 'Lizardmen Army Lists' started by Washout, Feb 10, 2009.

  1. Washout
    Skink

    Washout New Member

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    Lord
    Oldblood, Blade of Revered Tzunki, Light Armour, Enchanted Shield(goes with temple guard)

    Hero
    Veteran, Light Armour, Shield, Glyph Necklace, Burning Blade of Chotec, Battle Standard(goes with saurus with hand weps)
    Skink Priest, lvl 2, engine of the gods, dispel scroll X 2

    Core
    Saurus X 20, full command
    Saurus X 20, full command, Spears
    Skinks X 10

    Special
    Temple Guard X 20, full command, war banner
    chameleon skinks X 5

    Rare
    salamanders X 2

    Im iffy taking the engine of the gods without any other magic to back him up, but this unit has been fantastic for me so far. I love the 5+ ward against shooting to get me close, and then when I do the nuke on it has wrecked a ton of units. I have never taken an Oldblood on foot before, but with this set up he is going to have a 0+ AS on the front, and in the temple guard going to be a nasty unit to get into combat with that is for sure. The chameleon skinks are there to harass like always. Give the enemy something to think about.
     
  2. Craken
    Carnasaur

    Craken Well-Known Member

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    Your old blood can get an even lower AS if you plop him on a cold one, and he can still go in the Tample guard unit.
     
  3. anton
    Skink

    anton New Member

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    Yah but then there is always a chance that he will be stupid. Had the dummbest game today, Scar vet in a unit of 15 spears stupid on turn 1 with Slan Leadership 9 and misscasted 4 times that game.
     
  4. Craken
    Carnasaur

    Craken Well-Known Member

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    Ouch, I think in all the time I've played I rolled stupid maybe twice
     
  5. Aparach
    Troglodon

    Aparach New Member

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    lol, that IS a stupid lizard :D If it was a friendly game, it must have been great fun though.. at least for you opponent ;)
     
  6. msinosic
    Kroxigor

    msinosic New Member

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    Look at it this way... You have had your bad luck now. Chances are that it wont happen again for a while! ;)
     
  7. Revien
    Cold One

    Revien New Member

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    Does a magic hand wep count towards the parry bonus?
     
  8. Craken
    Carnasaur

    Craken Well-Known Member

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    hand weopon shield bonus, no.
     
  9. limitlessreborn
    Skink

    limitlessreborn New Member

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    you say that, but i have tried to cast unseen lurker 6 times ( across 2 games) and miscast everytime.its really anoying, and my cold one cavalry was stupid through out both games, i have such rolls its rediciless! i havnt won a game yet (been playin for about 3 months(and it maybe that my tactics arnt good)) but im neva gona give up NEVA!!!
     
  10. lupercal
    Kroxigor

    lupercal New Member

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    sounds like it's time to invest in some new dice
     
  11. Caneghem
    Carnasaur

    Caneghem New Member

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    If you can reliably miscast, you should bring along "Cupped hands of the Old Ones" and put that miscast on the enemy!
     
  12. ACe
    Saurus

    ACe New Member

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    Maybe you should base your strategy on failing. Try to 'fail' and you fail to do that, meaning you win, when you try to lose.
     
  13. Aren
    Saurus

    Aren New Member

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    Statisctically, yes. The actual probability remains the same, however. His chances are the same at any given time, no matter how many times the event has occured previously ;)
     

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