So my semi-regular gaming group are organising a round robin style tournament at 2000 points, so I want put a list together for that. It's not really an all comers list because in all likelyhood there will be just 4 other players (bringing Empire, Dwarfs, Brets and Skaven)........although there is an outside chance of 3 other players fielding HE, O&G and WE respectively. I also know what models they all have (basically), and as we don't use substitutions I can be fairly safe that a number of troublesome things won't be making an appearance (Steam Tank and massive Slave tarpit for example) and also that the lists will be fairly soft (we make lists that are fun, but play them competitively) with most units capping out around 20 models (8th ed meta is getting through VERY slow, lol). So as I don't have a Slaan, TG, Stegadon, Chamos............here's what I've come up with. It's a hilariously soft list, but mostly I just want to see the look on their face when they see something apparently lame do some damage Lords (293) Saurus Oldblood w/ Cold one, light armour and additional HW -Wizarding Hat (100) for Lv 2 wizard with randomly chosen lore Heroes (496) Skink priest Lv 2 with Cupped Hands of the Old ones (145) Skink Chief, Sacred Stegadon Helm, Light Armour and Shield (109) (GENERAL) Skink Chief, Terradon, Javelins, Shield of Ptolos and Ruby Ring of Ruin (143) Skink Chief, light armour and shield, Staff of the Lost Sun and Iron Curse Icon (99) Core (871) Skinks x 16 w/ Kroxigor and Brave (143) Saurus Warriors x 24, Full Command (294) Saurus Warriors x 24, Full Command (294) Skink skirmishers x 10 (70) Skink skirmishers x 10 (70) Special Terradons x 3 (90) Cold One Cavalry x 5 (175) Rare (75) Salamander x 1 2000 Points Skink chief spam! Skink priest goes in one Skink Skirmisher unit as he's going to just keep throwing a million dice at Comet Chain Lightning until he IFs, so he can pass it to their blasted Lv 4s (and then do it all over again until he IFs and blows himself up! Tee hee!). Skink chief on Terradon doesn't go with the Terradon unit: he just flies around throwing javelins at Knights and toasting cheap core with the Ring.....only thing that will stop him is a cannon ball to the face. Skink chief with Staff goes in the other Skirmisher unit (but he'll bail back to the Skrox unit if it gets below 5 models): his job is basically to shoot at Knights or stuff with a decent save (everywhere with Empire/Brets/Dwarfs), statistically he'll kill one per turn at close range....which they won't be able to ignore, so will have to chase him. General chief's job is basically to stay as near to the skinks as possible (he'll start in the Skrox unit, brave is to challenge opposing characters): he has the same leadership as an Oldblood general and Saurus are already Ld8, so it's only the skinks that need him . So the idea with the Oldblood is that I'm attempting to create a magic phase from thin air (fed up of the Empire and Bret players owning on my magic phase and the Dwarf player merely laughing at it). Wizarding Hat stupidity doesn't hurt if you are already Stupid thanks to your mount. Hopefully the Ring/6 dicing Comet will draw out the DD, so whatever he gets for his spells will be the bits mostly likely to get through......either Life, Light or Beasts would be good, to buff the Cold One unit he's with......so they can really rip up the flank. Terradons hunt warmachines (which all these sides have) Hopefully there is so much random junk on the board for them to shoot at/chase/charge that they will forget that the biggest threat is in fact the bog standard Saurus. None of the teams I'm facing are capable of taking them in CC (unless the HE player shows with his swordmasters), and hopefully this way they will actually REACH combat with out being picked to pieces. As I said before, this list is heavily influenced by what I know they do and don't have models-wise. Eg the Dwarf player doesn't have any elite infantry (so no hammerers, phew!) and the Skaven player lacks large numbers of slaves/clanrats/a doomwheel (that last one = massive issue avoided). Things this list should be good at handling: -Knights -State troops/Peasants/Dwarf Warriors/Clanrats -Skirmishers: Archers and Nightrunners -Fast cavalry/flankers Things this list is going to have problems with: -Magical defense: no Lv4 without a Slann and no scrolls -Not giving away easy VPs through it's "Sneeze and die" skink heroes -Pegasus Knights -Green Knight -Empire General on a Griffon -Handgunners (if they pick on the Saurus) -Plague monks: can't be panicked with shooting, hurt in CC -Skaven weapons teams -Hellpit Abomination Ok: fire away with the comments!
You have no idea how much I wish I could spam skink chiefs lol . They're some of my very favorite models. Here are my thoughts: I would make the oldblood just dead killy. I think making him a close combat nightmare would work out better than trying to turn him into a wizard . You can just stick to those magic items on the skink chiefs to augment your magic phase for your priest. Just my opinion though, I love the creativeness of your idea. You could save a few points by getting rid of the champions in your saurus and skrox units. In general they aren't worth the points. (Maybe you could use these to buy another little magic item for someone?) I assume you don't own more than 1 salamander. If you do, then drop everything and make room for more salamanders! As far as the hellpit abomination goes, your experiences may differ from mine, but I found it extremely easy to kill with skirmishers. Last game I played against skaven I killed one with only 10 skinks. Although your characters are deployed with your skirmishers so that could be a problem (you've got that staff to put a fire wound on the abom to take away its regen though!). Other than that good luck! I wish your chieftans glorious victories!
Thanks for the comments! Glad there is someone out there who thinks skink chiefs can be fun Oldblood: yeah plain killy would be the smart move for sure. Kit one of these babies out properly and he could be flipping nuts. I just wasn't sure if one skink priest + some bound spells would be able to get anything off against other sides that are running Lv 4s. Champions: had the one in the skrox unit in case someone challenged my general (Skaven assassins =pain) but can I even put characters in this unit? Certainly you are right with the Saurus, should ditch those two champions and free up 16 points for use elsewhere. Salamanders: sadly no! Arg, why are the models so expensive?! HPA: I think this probably reflects the fact that I always seem to be outmanoeuvred by the thing, so my skinks end up fleeing from it rather than shooting it. But hopefully the Staff can get some hits on it together with blowpipes and take it down.