Last time i played against the empire i got smoked by cannons and rocket/rifle fire because of my choice to bring large blocks of slow saurus and stegadon with not enough cavalry so this time around i've changed things up a bit. lord old blood- cold one, enchanted shield, sword of revered tzunki, light armor, bane head skink priest-lvl2, plaque of tepok, dispel scroll skink priest lvl2, dispel, cloak of feathers total: 560 core skink skirmishers x10 skink skirmishers x10 skink skirmishers x10 total: 210 special terradon ridersx4-brave terradon ridersx4 cold one cavalryx11- cmnd and huanchi's totem(oldblood goes in here) cold one cavalry x6 total:920 rare stegadon salamanderx1 total:310 grand total:2000 hopefully now he will have a harder time with is gunlines as the skirmishers will block line of sight and now my units will cover ground very fast with the threat of my terradons killing his cannon crews(hopefully) as well as taking care of any fast cavalry. my cold ones will hit hard against any knights he may bring with my oldblood really bringing the hurt. plus my stegadon will inevitable draw fire, protecting my coldones. so just wanted some critiquing on what you may think. thanks
that's a lot of cold ones... Not my style, but who's to say it won't work for you. The list, however, does appear to be illegal. That stegadon needs to be in the special slot (unless you're bringing ancient which puts you over the 2000 points) and you can't have 5 specials!
wow my mistake, good catch! the new list is as follows: lord old blood- cold one, enchanted shield, sword of revered tzunki, light armor, bane head skink priest-lvl2, plaque of tepok, dispel scroll skink priest lvl2, dispel, cloak of feathers total: 560 core skink skirmishers x11 skink skirmishers x11 skink skirmishers x10 total: 210 special terradon ridersx5 terradon ridersx4 cold one cavalryx11- cmnd and huanchi's totem(oldblood goes in here) cold one cavalry x6 total:940 rare ancient stegadon total:275 grand total:1999 thanks again for the review. im just running this list against my friend who takes a lot of artillery and shooty units along with a large block of 12 knights with some infantry mixed in. last match he brought like 4 artillery which destroyed my slower units. this time around my units are faster and will be getting into combat asap. in addition my terradons will take out a couple artillery pieces
There are a few too many cold ones for my taste. I'de ditch the six and add some saurus warriors, cuz it's good that you added skinks but you could use a saurus block still. I like the two Terradon units though, very useful if used correctly. Plus they could go cannon hunting and make it possible for a saurus block to survive a little longer. Good list
yeah i was thinking about swapping them out for some saurus warriors... i think ill wait to do that until after i play with the list for a little bit then ill see what it needs to be better. thanks for the comments