Saurus 24 = 324 Skink 24 = 120 Cavalry 8 = 280 Terradon 1 = 30 Chakax 1 = 335 Ancient Stegadon= 275 Kroqgar= 635 i know i don't have a lot of guys but i had to make do and figured with kroqgar at least i'd be able to play in a 2000 point game i plan to expand my army further perhaps without kroq gar
Yeah the troops you have are more suited to a 1500 points army. Additonally, you might what to think about taking normal characters. Special characters are dumb, and you can't take them to tournaments (not good ones anyhow). The Kroqgar can be used as a normal lord on a carnosaur. Anyhow-- --Arm the saurus with spears --Make the stegadon and engine of the gods (priest) or put skink chief on top (with the badass lance). --When you do expand your army, drop the saurus cavalry before you drop the carnosaur, because they suffer from stupidity. Bad. --Skink cohorts are terrible. Skirmishers better. If you need to, use the cohort models and make them skirmishers with javelins. I think it costs one point. Have fun, hope this helps.
yeah i'm feilding about half my saurus with spears as i figure the other healf will into the front of the regiment. I'm still debating on what to do with steggy don't know if i want engine of the gods or more howdah weapons so still debating that. and............................ you can't use kroq gar in tournaments?! WHATTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT? anh i don't plan to enter any tournaments so its not a big deal but that does make me a little angry.
Yeah, special characters are always made outside of the normal balancing rules. These rules basically work like: statistics + usefulness (within context of other units in army)+ special rules = points cost. Basically. Special characters -- are either a) are too cheap for what they do or b) are too expensive for what they do (much, much more common, actually) or c) change the way your army is composed (like making special units core choices). This can lead to some utterly ridiculous armies if taken to extremes, which people always try to do if you let them (especially when there is competition and prizes on the line ;p). It does kinda suck, but just wait until someone fields a special character against you in an actual competitive event that changes your win to a loss by simple dint of it being there. Its better, overall. Please note, according to the rules, all units are armed with the same stuff (subject to change only in the rarest of cases, requires special rules). You can't have some saurus with spears and some with hand weapons in the same unit, the whole unit has to be armed with either. However, saurus with spears still have hand weapons, you can the one point for spears means that you can choose to use either, depending on whethere you want more attacks or armor save. In terms of modelling, you need over half representing the weapons that you bought for them. Re-post if I misunderstood what you meant or if I wasn't clear enough. The engine of the gods provides magic protection and a magic phase for your cute little priest on top. Most big lizardmen armies have at least one, because they are really good.
I don't have anything against special characters, I am very surprised they would be excluded from any sort of tournament. They are good if you only have a few models but want to play at higher points value games (i.e. 2000+ points). Also, Terradon units unfortunately are minimum 3 models large (unless you're playing with Warband Rules).
"They are good if you only have a few models but want to play at higher points value games (i.e. 2000+ points)." This is true. Some tournaments do allow special character. Just not all. Thats why its best to "learn" to play your army with "normal" characters. If you just play with friends and they are all sweet with them, go guns. They can be quite fun.