7th Ed. 2000 point slann, first attempt at lizardmen

Discussion in 'Lizardmen Army Lists' started by Washout, Sep 28, 2008.

  1. Washout
    Skink

    Washout New Member

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    Lord
    2nd Gen Slann, Tepok, Battle Standard, Standard of Chotec

    Hero
    Saurus Scar Vet, Itzl, Sotek, Scimitar of the Sun, Cold One, Shield
    Skink Priest, lvl 2, Claok of Feathers, Dispell Scroll

    Core
    Skink Skirmishers X 11, Scouts, Blow Pipes
    Skink Skirmishers X 11, Scouts, Blow Pipes
    Temple Guard X 16, Full Command

    Special
    Saurus Warriors X 15, Musician, Standard, Tlazcotl
    Saurus Calvary X 5, Full Command

    Rare
    Salamander Hunter Packs X 3

    Total = 2000

    Eventually I want to swap out the warrior unit for a unit of kroxigors, but im waiting for the new models to come out. Anyway lemme know what you think, first crack at a lizardmen list, so obviously it probly needs some work. Lemme know

    Cheers,
     
  2. Dalkarius
    Ripperdactil

    Dalkarius New Member

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    Firstly, a strong list no doubt. One thing you might consider is giving your Slann the Plaque of Dominion (+1 power and dispel dice) and you would also be able to afford the Diadem of power (save up to 2 dice to use for dispel or power dice) which would make your magic fierce. And, depending on terrain, I personally believe TG are an over-priced unit because you could easily hide your Slann behind some terrain or in a forest and use the Preist as your LOS so that you could shut your opponent down. Cause as long as your Slann isn't exposed to War machines, he should be fine. And if you're worried about someone getting into combat with him, buy some swarms to get in the way.

    Also, you might consider making your Scar-Veteran a JSoD rather than the crazy Cold One champion for the following reasons.

    1. The JSoD hits HARD and will blow up terrifying things like the Black Coach or other such chariots with one blow.

    2. The JSoD, if upgraded properly with a Aura of Quetzl and strong armor save, proves very dificult to kill, not to mention there's a Slann throwing insane amounts of magic.

    3. Lastly, the JSoD is wonderous against armies such as TK or VC cause he can move across the field without much trouble and crush those crucial characters, leaving the army to crumble.

    With those in mind, you won't be needing Temple Guard anymore. Although their stubborn is nice...that's about it. They have the same armor save and strength, unless you use Halberds with makes them worse. They still have a terrible WS and if outnumbered by Fear causing enemies, you're out of luck.

    So, that leaves a hole that can be filled with some cheap skinks for screening and maybe another unit of saurus. Also consider chameleons, because that increased BS with double shot poison can prove fatal on MANY occasions. Not to mention they can start right behind your enemy, march blocking on Turn1 and can easily kill any exposed monsters or wizards. Plus, the auto -2 to shoot makes them a disrtaction, giving you more room to shape the battle in your favor.

    Hoped this gave you food for thought,

    -Dalkarius
     
  3. SohCahToa
    Kroxigor

    SohCahToa New Member

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    Ok, first your skink priest cannot have over 50 pts in magic items.

    Secondly, im assuming that the tepok in the slann entry refers to the plaque of tepok, and also im assuming that your scar vet. has light armor.

    That said, i would agree with dalkarius on almost every point. The gear suggested for the slann is spot on, and with a flying priest for vision you should be fine making him a lone slann. Generally, temple guard are indeed overpriced and your slann will never be targeted if you play it right.

    Without any krox, you will need a JSOD for chariot busting and general can-opening.

    The point where I would disagree with dalkarius is on how to spend the extra points. Terries would be much better than chamo skinks IMO, as you cannot take out mages in units or war machines (dont forget randomization) with shooting effectively. You already have two skink units that are scouting so I would highly doubt that an opponent would be foolish enough to leave lone targets outside of units.
     
  4. Washout
    Skink

    Washout New Member

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    Thanks for the advice so far, ill take it all into consideration for sure.
    I wasn't even aware that the dispell scrolls for lizardmen were 25 points lol. I play TKs and High Elves and just assumed that they were 20 points.

    Never even thought of the JSoD SSV, Seems like a good tactic...I actually use Tyrion a lot by himself and go warmachine/flank hunting so it is a tactic that I am familiar with, though he is a little more resilient than an SSV, last night I took 96 shots from gnoblars, and only managed to take 1 wound :p What is a typical build for a JSoD, and do you generally keep him in a unit to keep him safe until he has a chance to manouver around safely without taking a buttload of shots?

    I like the advice on the Slann, makes a lot of sense, hopefully can always find a piece of good cover to use him in and try that. ATM however I don't have the points to make up 2000 without the temple guard in there. Eventually I want a good chunk of Kroxigors, but I am going to wait for the new plastic models to come out first. Also being a Highelf player, I know how usefull stubborn can be, so thats kinda what turned me onto them.

    anyway keep me posted...cheers!
     
  5. Washout
    Skink

    Washout New Member

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    Wrote a new list when i got home from work with the advice you have given me, looks like i actually have the models to support this list too. Lemme know what you think.

    Lord
    Slann, 2nd Gen, Dominion, Tepok, Diadem of Power

    Hero
    Saurus Scar Vet, Jaguar Charm, Sheild, Light Armour, Sotek, Quetzel, Great Weapon

    Hero
    Skink Priest, level 2, Scout, Cloak of Feathers

    Core
    Skinks X10, Scouts, Blow Pipes
    Skinks X10, Scouts, Blow Pipes
    Skinks X10, Blow Pipes
    Skinks X10, Blow Pipes

    Special
    Saurus Warriors X 15, Musician, Standard, Tlazcotl
    Saurus Warriors X 15, Musician, Standard, Tlazcotl
    Saurus Calvary X 6, Full Command

    Rare
    Salamanders X 3

    Total = 1999
     
  6. Carlo Marx
    Cold One

    Carlo Marx New Member

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    I'd switch up your non scouting blowpipes to javelins. It makes 'em better screens and since they take no penalties from move and shoot, more maneuverable. It would be wise to invest in some Terridons as SohCahToa said because your one big problem right now is artillery on hills.
     
  7. Dalkarius
    Ripperdactil

    Dalkarius New Member

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    I'd agree on that front. Although personally I'm a bigger fan of Chameleons, that's just through my personal experiences with them. (Though personally I take Chameleons AND Terradons, best of both worlds...) Terradons are very useful and can rip up enemy mages and artillary crews in a flash. I wish you the best of luck in your endeavours.
     

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