Lords Slann w/ cupped hands, dispel scroll, bb, becalming,mystery, and rumination - 470 Core 30 saurus w/ standar musician, hw + shield(6 wide) - 348 30 saurus w/ standar musician, hw + shield(6 wide) - 348 Special 9 chamo skinks - 108 20 temple guard w/ standard, musician - 341 stegadon - 235 Rare 2 salamanders(no snack) - 150 Any comments on this list? Also, a few questions, one, what lore? 2) ifi take life shouldi get rid of cupped hands?, 3) shud i get ridof dispel scroll since i have bcalming? 4) shud i get rid of becalming? 5) Enough skinks? Any help would be appreciated thanks!
I would keep the slann and the priest exaclty like they are. If anything, I would switch the dispel scroll for the cube of darkness. I would take 2 units of 6 chameleons and throw in a unit of scrox to work as a flanking unit. Your TG and your saurus can act as anvils to hold up a target unit until the skrox can get into position for the flank charge. You could also take a couple of skirmishing units to use as harassers/redirectors.
Thx, do you think all magic and dispelling are over kill, I know everyone is bringing at least a lvl 3 or multiple mages
No such thing. I would take the cube in case you run into some of the newer stuff (Ogre greedy fist combo, VC magic, Death magic in general). It will allow you to control the magic phases until you are in range to use becalming.
Is greedy fist used in his phase or mine? Also technically if lord croak casts itza 6+ version on one dice can he just cast it until he fails?
Yea, Kroak can do that, but at 2000 points, you cannot take him. He is 600 points and you are capped at 500. Even with his ability, he still loses concentration on a 1 or 2. Not really worth taking him. You cannot get an IF either. When you roll IF with Kroak, the spell fails. He does not miscast. You just lose the dice that you threw at the spell. Now to the Greedy Fist. The Greedy Fist is a talisman that you will see on an Ogre Slaughtermaster. This item is very powerfull. The combination is the lore of death plus the Greedy Fist. When the death mage (SM) casts any spells from death that deal hits (not wounds) to the slann, the slann loses a spell level and a random spell for each hit (not wound). This cannot be saved against. The only way to defeat it is to use becalming to deny him 6s. You must also stay out of the SM's way in combat, it does the same theing in combat. The SM is no slouch in CC with WS4, Str5 (+1 from greedy fist), To 5 and 5 wounds. Add to that the armor that is allowed by the iron fist and the armor of destiny and he has a 4+ AS and a 4+ ward save. Very dangerous to any caster within range of the death magic. Hope this helps.
Honestly it sounds pretty ridiculously good against us is what it sounds like, and I got in a test game today w/ this list, I literally rolled a 2 or 3 on every magic phase for power dice and didn't channel once, I faced high elves btw. ( also used light for the first time and honestly I think it's right up there w/ life), also if my salies are on a hill so they can see over a combat and are in range of some archers, if my template falls short and lands on his guys that are in combat is this legal if it wad my intention the whole time?
I have used that tactic before. Some peole could get a little irritated by the tactic. But it does work. On the flip side, you cannot knowingly target your own troops. I have hit my own troops when I rolled a 10 before though.