Lord Slann Mage Priest Focused Rumination Soul of stone 325 Heroes Saurus scar vet Burning blade of chotec Carnosaur pendant shield Lt armour 133 Skink Priest, Level 2 Engine of the Gods Rod of the storm 415 Core 20 x Saurus Warriors Full Command 250 20 x Saurus Warriors Full Command 250 Skinks x 12 84 Special 20 x Temple Guard Full Command 355 5 x Cold One Riders musician 175 TOTAL 1997 Im not to sure about this army, and if you think its fine how shuld i field it? because im a new player too warhammer and i am not to sure what to do in terms of tactics. any and all suggestions will be appreciated thanx
Think you got a nice list here and you should be able to do some damage with it... Made an almost similar approach when I made my 3000 pts army today. (Just go my book! Huray ) May I ask which army you're up against? A few tactical considerations though: Whats your ide in taking the carnosaur pendant? And with so big blocks of saurus, you should consider spears in atleast on of you units. As for your templeguards, they'll make a big bad unit to face, but quite obvious.. I 'd say, drop 6 TG and put in a War banner. You get the same CR and saves a lot of pts.
my army redone, with afew small tweaks Lord Points Slann Mage Priest Focused Rumination Soul of stone Standard bearer (war banner) 325 Heroes Saurus scar vet Burning blade of chotec Carnosaur pendant shield Lt armour 133 Skink Priest Level 2 Engine of the Gods Rod of the storm 415 Core 20 x Saurus Warriors Full Command spears 270 20 x Saurus Warriors spears Full Command 270 Skinks x 10 Special 14 x Temple Guard Full Command (revered guard has venom of the firefly frog) 259 5 x Cold One Riders musician 185 TOTAL 1997 Thanx for the help, the main army i play is a tomb king army that has ALOT of chariots i think he has 1 unit of 12 chariots (I KNOW RIGHT 12!?!?!?!? madness you say) and a unit of 6, also he has a bone giant tomb scorpian and 2 units of skeletons. could you guys tell me how to combat the fact that his units are fast moving and they always go for the weak point in my army also the fact that they get free reforms and they are fast cavalry is anoying . any help on what to deploy oposite his big chariots wuld be appreciated, and also how to kill them
best remove the points on your lists, technically not allowed to post point values on forums.. cheers
I thought it was individual item points your not allowed to post I thought it was fine if u clump them together so people culdnt tell how much things are I'll do it 2 morrow k??
Yeah its fine as it is, posting points like that is ok. Except for the unit of skinks, they have no upgrades or anything so you can easily work out the points per model. I edited it out for you. 12 chariots is very unweildy and rather silly... It is a huge point sink, you just need something that can destroy the unit. Setting up a flank charge is the key, use a unit as bait, maybe the skinks, and send them against the chariots. When they charge, flee. This will leave them exposed, not only that you will know exactly where they will end up so you can place a fast unit like the cold ones or steg off to the side and facing inwards a bit (do it subtly) to charge their flank next turn. They will fall apart. To make him charge, get the skinks shooting at him rather than engaging. And magic them, they are pretty fragile. Don't forget the magic move they can have though, if you can force him to use that to charge (ie. sit just outside his normal charge range, I know you won't be able to shoot then) then he won't be able to use it to try to get away.
Wow thanx for the tip thar I will try and use skinks as bait brilliant any other tips wuld be awsome sauce. Did I mention that he puts his tomb prince and king in this unit of 12 so I also have to fight 2 characters armed to the teeth with flails and re rolling failed hits in the first round of ANY combat?? No ok well he has them 2 in that unit.
Pfft, makes the flanks even more juicy. They cannot attack at the flanks if they are in the middle of the unit. Also remember as chariots, horses can't attack at the flanks, so you only have to contend with the very weak skeleton attacks. With two characters as well, it means pretty much nothing you have will survive that unit charging you, also means you might have to use slightly more substantial bait than 10 skinks, he may well look for a juicier target. Another way to use bait that may work better is to actually let your bait unit get charged. They cannot be skirmishers, but if you place your unit in front of his but at an angle, he will hit and align to your unit, which means when he overruns it will be across your battle line rather than straight toward it. You can then have your flanking unit a little bit further back, and not at an angle and still hit his flank. You would need to pass a fear test, which cold blooded will help but not assure with your skink unit. Might have to use the saurus unit as bait. You will probably lose them, but it will be worth it. That 12 strong chariot unit is the key to winning the battle. It is a huge amount of points and two expensive, magic characters, and magic is a key part to how the TK operate.
Damn this forums good ok I use my saurus at an angle he hits me wipes that unit out over runs I charge his flank with steggy and cold one cavalry and hopefully win that combat ty v much he won't no wat hit him (apart from my steg and my cavalry) and then WHAAM!!!!!! 2 years later clymidia. Lol .
This is a good strategy and I say go for it but rember there is a slight chance it can backfire. There are a few situations that can arise that you should be aware of. If your bait unit flees through your own units and has a unit strength of 5 or more that unit fleed through will have to take a Panic test. Not a giant concern. Unless you fail the Panic test. Your bait unit holds for the charge and the charging enemy decimates it in one round of combat. They overrun and plough into a unit of yours that you didnt want them to charge. Bait unit wasted and a second unit in serious trouble! Not likely, avoid this by making sure the bait is... baity enough! or since the overrun move is like a pursuit move and must carry the unit in the direction its facing, make sure there is no one behind the bait unit! Just in case!
Well you could make sure there is no one behind the bait unit, or you could something really hard there that you want him to charge like spears. Either way, whether there is a unit behind or not, remember an overrun into another combat won't be resolved until the next combat round, ie. your turn. This gives your flanking unit a chance to charge in anyway, which may benefit you since you will have the numbers from the front unit and from the flank unit. The only thing to be careful of is that he will get charge benefits, so if it hits the unit and kills 6 or 7 then even with a flank charge you could be facing an uphill battle.
Unless the unit overrun into is already engaged in combat and that combat has not been fought in this current round of close combat. Too true! That is the whole point of the bait and misdirection in the first place. To avoid a frontal pounding and get in the side of the unit at all costs.
Another thing you could consider is taking a scar-vet and arm him so he hits with S7. That is the doom of chariot since they blow up after 1 wound of such a high strenght attack. Otherwise, I think your army looks much better now. strewart's has some good points so I would give his plan a try. Good luck
well the game went well, i drew against the undead army, which was a pretty epic battle tbh. the baiting technique worked wonders, i managed to dispel all his moving spells so he was in the open for me to flank charge him with my cold one cavalry and eotg which did good, it took out 3 chariots and 1 crumbled from that turn and we drew in the end but i think 1 more turn i would of won... i then went on to play an army of dwarfs, who i absolutly slaughtered because he spent about about 500pts on his dwarf lord person thing which is like a mortor but doesnt need line of sight (cant remember the name) he rolled three 1's in a row, and it blew up lolololololol. so i then pushed forward and anihilated him . thanx for the tips every1 this forum is awsome why did i not now about it sooner