8th Ed. 2000 Points Friendly

Discussion in 'Lizardmen Army Lists' started by Carnivorous, Nov 23, 2011.

  1. Carnivorous
    Skink

    Carnivorous New Member

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    Greetings all

    I was recently ranting about TG not being used without a Slann. Coming up in a couple of days I will do exactly that.

    A no Slann list works just fine for me; I just finished painting that sweet a** looking Old Blood that came out recently.

    The theme of this army: target saturation.

    *****
    Old Blood General
    Sword of Might, Armor of Destiny, Carnosaur Ammy, Dragoncurse Stone, Shield

    Skink Shammy
    Lev 2, Diadem of Power

    *****
    28 Saurus w/ Spears
    Musician, Standard

    23 Saurus [General goes here]
    Musician, Standard

    24 Skink Cohort w/ 3 Kroxigors
    Musician, Standart

    10 Skirmishers

    10 Skirmishers

    10 Skirmishers

    *****
    24 Temple Guard
    Musician, Standard of Discipline

    6 Chameleon Skinks


    I know it really isn't a normal list but we've decided on a friendly game. My buddy will bring Ogres to the Table but I feel I didn't make an anti-Ogre list.
    To make it a bit more fluffy I could prolly replace the smaller Saurus unit with a decent size unit of CoC and use them with the Skink/Kroxies to move up both flanks of the Table.

    By the way, how could I stop an Ogre Horde without Magic? Such a unit scares me. 54 Attacks, Impact and Trampling hits? Against Saurus that's 27 Hits, so about 14 Wounds plus Impact and Trampling. I would have to have a really large unit of Sarus not to run against such a charge. With 18 Ogres, when would I still be Steadfast after casualties?

    Thanks 4 the input

    <Carnivorous>
     
  2. MonkeyOfVengeance
    Skink

    MonkeyOfVengeance New Member

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    This is the outcome of this army VS some other one :L

    :mad:

    your army is on the right
     
  3. Qupakoco
    Skink Chief

    Qupakoco Keeper of the Dice Staff Member

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    To take on the Ogre horde, you have to be crafty with your skinks. Take two of your skink skirmisher units as dedicated re-directors for the horde. Of course they will be tossed under the bus, but if you can pull an Ogre horde effectively you will save yourself from facing it for at least 2 turns. More if you are sneaky.

    Oh, and keep your Oldblood away from them. Frenzy could be his downfall.
     

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