8th Ed. 2000 points of balanced competetive dinosaurs

Discussion in 'Lizardmen Army Lists' started by airjamy, Jan 18, 2015.

  1. airjamy
    Salamander

    airjamy Well-Known Member

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    Hello everybody.

    This is a list i came up with for competetive use, not so much at tournaments so those caviots do not apply but just at my local club. I feel like i should do all fine, possible changes are on shaving down the Slann as he is very expensive (around 230 slaves) and on changes my Skink Chief suicide bomber into a lvl 1 beast priest who would be a scroll caddy, but i like the surprise the Egg can bring to the table and how it makes at least one skink unit at least semi-viable in combat against chaff. Other considerations are that the list has only one big dinosaur and not a lot of the best warmachine hunting our list offers(terradons, chameleons) but i think i should be fine letting 2 units of skinks running after the warmachines. Feel free to offer input.


    PS, i like to add a lot of mental notes to my lists, do notify me if this is against the boards rules in some way. I could not find any rules surrounding this bar the ban on point calling.

    2000 P Lizardmen

    Lords
    Slann Channeling staff. Palenquin. 4+ ward. Harmonic convergence, Soul of Stone, Focus of Mystery, Becalming. BSB. Command

    Heroes
    Scar veteran GW. CO. Light. Dragonhelm. Dawnstone Predatory
    Skink Chief Egg of Quano. Javelin. Light, Shield, Handwpn. 4+ 6++. Quick to fire. Aquatic.

    Core
    15 Saurus warriors Handwpn shield Music. Banner. Predatory.
    11 Skink Skirmishers Javelin Shield. Skirmishers. 5+ 6++. Quick to fire. Aquatic
    11 Skink Skirmishers Javelin Shield. Skirmishers. 5+ 6++. Quick to fire. Aquatic
    10 Skink Skirmishers Javelin Shield. Skirmishers. 5+ 6++. Quick to fire. Aquatic
    10 Skink Skirmishers Javelin Shield. Skirmishers. 5+ 6++. Quick to fire. Aquatic

    Special
    16 Temple Guard Halberd, Shield, Light. Music. Banner. Predatory. Sacred duty.
    5 Cold one Knights Spears. Music. Banner. Predatory.
    Stegadon Giant Bow. Javelins. Terror. Stubborn. Immune to Psyc. Impact hits D6+1. Sharpened Horns. 4+.

    Rare
    Salamander. Snack. Fear. 5+. Skirmishers. Flames.
    Salamander. Snack. Fear. 5+. Skirmishers. Flames.
     
  2. morbal
    Skink

    morbal New Member

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    15 saurus? i would not do that, i'm a bigfan of Saurus in this list i think i would change them into en skrox box or a skink cohort, and maybe some extra temple guard. they are a bit low on people to.

    Myself i'm a fan of spears on cold one,s but in this case, drop those to get an extra temple guard an skink.

    The stegadon wil attract a lot of heavy fire i think if your oponent plays dwarfs or empire you lost him turn one.

    hero's seems good enough, but the chief would be better in a cohort i think.

    But if you can play this list better than me, don't listen to me ;)

    only my thouths, i hope you are not offended, that is absolutly not my meaning!
     
  3. themuffinman873
    Chameleon Skink

    themuffinman873 Member

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    I would advocate for the saurus unit depending on what lore you plan to go. Also, I don't see a channeling staff with the slann, is this by design?

    If you go with something like life or light, then you should probably ditch the saurus and fill in with more TG for a deathstar. The skirmisher spam should do well to protect you from redirecting chaff.

    Is the cheif on foot? Do you plan to put him with the skirmishers or with one of the 25mm base units?

    Hopefully with your Cold one bus and two salamanders, the enemy will not target the stegadon first. However, you have no way to deal with war machines, so any fielded will have a field day with your stegadon/cold ones. An organ gun blasting away chameleons is much better then blasting away CoR.
     

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