Hello everybody. This is a list i came up with for competetive use, not so much at tournaments so those caviots do not apply but just at my local club. I feel like i should do all fine, possible changes are on shaving down the Slann as he is very expensive (around 230 slaves) and on changes my Skink Chief suicide bomber into a lvl 1 beast priest who would be a scroll caddy, but i like the surprise the Egg can bring to the table and how it makes at least one skink unit at least semi-viable in combat against chaff. Other considerations are that the list has only one big dinosaur and not a lot of the best warmachine hunting our list offers(terradons, chameleons) but i think i should be fine letting 2 units of skinks running after the warmachines. Feel free to offer input. PS, i like to add a lot of mental notes to my lists, do notify me if this is against the boards rules in some way. I could not find any rules surrounding this bar the ban on point calling. 2000 P Lizardmen Lords Slann Channeling staff. Palenquin. 4+ ward. Harmonic convergence, Soul of Stone, Focus of Mystery, Becalming. BSB. Command Heroes Scar veteran GW. CO. Light. Dragonhelm. Dawnstone Predatory Skink Chief Egg of Quano. Javelin. Light, Shield, Handwpn. 4+ 6++. Quick to fire. Aquatic. Core 15 Saurus warriors Handwpn shield Music. Banner. Predatory. 11 Skink Skirmishers Javelin Shield. Skirmishers. 5+ 6++. Quick to fire. Aquatic 11 Skink Skirmishers Javelin Shield. Skirmishers. 5+ 6++. Quick to fire. Aquatic 10 Skink Skirmishers Javelin Shield. Skirmishers. 5+ 6++. Quick to fire. Aquatic 10 Skink Skirmishers Javelin Shield. Skirmishers. 5+ 6++. Quick to fire. Aquatic Special 16 Temple Guard Halberd, Shield, Light. Music. Banner. Predatory. Sacred duty. 5 Cold one Knights Spears. Music. Banner. Predatory. Stegadon Giant Bow. Javelins. Terror. Stubborn. Immune to Psyc. Impact hits D6+1. Sharpened Horns. 4+. Rare Salamander. Snack. Fear. 5+. Skirmishers. Flames. Salamander. Snack. Fear. 5+. Skirmishers. Flames.
15 saurus? i would not do that, i'm a bigfan of Saurus in this list i think i would change them into en skrox box or a skink cohort, and maybe some extra temple guard. they are a bit low on people to. Myself i'm a fan of spears on cold one,s but in this case, drop those to get an extra temple guard an skink. The stegadon wil attract a lot of heavy fire i think if your oponent plays dwarfs or empire you lost him turn one. hero's seems good enough, but the chief would be better in a cohort i think. But if you can play this list better than me, don't listen to me only my thouths, i hope you are not offended, that is absolutly not my meaning!
I would advocate for the saurus unit depending on what lore you plan to go. Also, I don't see a channeling staff with the slann, is this by design? If you go with something like life or light, then you should probably ditch the saurus and fill in with more TG for a deathstar. The skirmisher spam should do well to protect you from redirecting chaff. Is the cheif on foot? Do you plan to put him with the skirmishers or with one of the 25mm base units? Hopefully with your Cold one bus and two salamanders, the enemy will not target the stegadon first. However, you have no way to deal with war machines, so any fielded will have a field day with your stegadon/cold ones. An organ gun blasting away chameleons is much better then blasting away CoR.