8th Ed. 2000 points originals tourny list

Discussion in 'Lizardmen Army Lists' started by THE_LAIR, Oct 5, 2012.

  1. THE_LAIR
    Saurus

    THE_LAIR New Member

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    Hey guy's,

    below is my list for a tournament of somewhere between 40 and 70 ppl.(Challenge 7)
    i was hoping get some toughts ( tacticaly) because te lists are set by now.

    Lords (500pts)
    Slann Mage-Priest (500pts)
    Cupped Hands of the Old Ones (45pts), Divine Plaque of Protection (30pts), 3x Extra Disciplines (150pts), Focus of Mystery, Higher State of Consciousness, The Becalming Cogitation, The Focused Rumination

    Heroes (492pts)

    Saurus Scar Veteran (158pts)
    Hand Weapon, Light Armour (5pts), Shield (3pts)
    Battle Standard Bearer (65pts)
    Sun Standard of Chotec (40pts)

    Saurus Scar Veteran (125pts)
    Fencer's Blades (35pts), Hand Weapon, Light Armour (5pts)

    Saurus Scar Veteran (104pts)
    Additional Hand Weapon (4pts), Hand Weapon, Light Armour (5pts), Venom of the Firefly Frog (10pts)

    Skink Priest (105pts)
    Cube of Darkness (40pts), Hand Weapon

    Core (786pts)
    Saurus Warriors (470pts)
    Champion (12pts), Musician (6pts), 40x Saurus Warrior (440pts), Standard Bearer (12pts)

    Skink Skirmishers (84pts)
    12x Skink Skirmisher (84pts)

    Skinks (81pts)
    Musician (6pts), 15x Skink (75pts)

    Skinks (70pts)
    14x Skink (70pts)

    Skinks (81pts)
    Musician (6pts), 15x Skink (75pts)

    Special (72pts)
    Chameleon Skinks (72pts)
    6x Chameleon (72pts)

    Rare (150pts)
    Salamander Hunting Pack (150pts)
    2x Salamander (150pts)


    The big plan was putting the 3 saurus characters in the saurus horde and hopefully bufing them for some insane damage. the units of skinks are there to redirect the redirecter's. to get in the way and to disrupt and flank enamy forces.
     
  2. Smexygor
    Chameleon Skink

    Smexygor New Member

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    What lore will you be using? This one screams Life, but I'd be pleasantly surprised to have Light or Shadow, even Beasts. With those Characters Beasts would wreck other blocks.
     
  3. Kharn The Betrayer
    Razordon

    Kharn The Betrayer New Member

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    I would go with light, a cracked skull, purple sun, or pit of shades will ruin your day otherwise
     
  4. THE_LAIR
    Saurus

    THE_LAIR New Member

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    I took the gamble of going for Beast's. and im hoping to get my saurus characters to do an aditional 23 Attacks at S8-9 with ws 5-10. and yess i do fear a pit or a purple sun, but when the time comes i'll just make shure he can't IF with becalming, And then i'll cube or despell. If he even makes the casting total without 6's.
     
  5. Smexygor
    Chameleon Skink

    Smexygor New Member

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    Before combat the only spells to cast are Curse and Amber Spear, maybe Flock if you have redirectors to kill. 6-7 dice Savage Beast to miscast to his Mage and make Killy vets all at once. Versatile? Not the most. Explosive? Very much the chance of that. :) can't wait to hear how it goes. :rage:
     

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