8th Ed. 2000 Points - Semi-competative

Discussion in 'Lizardmen Army Lists' started by Hiv0r, Nov 17, 2010.

  1. Hiv0r
    Chameleon Skink

    Hiv0r New Member

    Messages:
    199
    Likes Received:
    3
    Trophy Points:
    0
    Lords:
    Slann Mage Priest – The Focused Rumination, Focus of Mystery,
    Lore of Light, Becalming Cognation, Cupped Hands, BSB –

    Hero:
    Scar Vetran, Cold One, Light Armour, Shield, Luckstone, Banehead, Potion of Strength -

    Core:
    25 Saurus Warriors – Full Command, Hand weapon + Shields –
    10 Skink Skirmishers –
    10 Skink Skirmishers –

    Special:
    20 Temple Guard – Full Command, Iron Curse Icon –
    6 Chameleon Skinks –
    6 Chameleon Skinks –
    6 Chameleon Skinks -
    Stegadon -

    Rare:
    Salamander Hunting Pack, Extra handler –
    Salamander Hunting Pack, Extra handler –

    1999

    This army is designed to present alot of half-assed targets but they will hopefully all pack a punch. All 5 units of skinks will distract and interupt while light powered blocks make there way up the board, hopefully the sallies taking care of any true threats.

    Stegadon is there to hold a flank if I need it to.
     
  2. vict0988
    Cold One

    vict0988 Member

    Messages:
    121
    Likes Received:
    0
    Trophy Points:
    16
    wont your scar vet just die if a cannon crew looks at him?
    and you should really get banner of dicipline on slann i consider it a must you pay 15 points for halving your chance of running away!

    other than that theres just one more thing i dont think its semi competative ;)
     
  3. Hiv0r
    Chameleon Skink

    Hiv0r New Member

    Messages:
    199
    Likes Received:
    3
    Trophy Points:
    0
    He can easily snipe my scar vetran, that is why I tried to keep him really cheap i've dropped the potion of strength to keep his points down though. The idea is his points are such that if a cannon does get him: well atleast they arn't shooting at my blocks, but if they ignore him he can pack a good punch.

    I'm toying on putting the flaming banner on the temple guard incase they come up against anything etheral I wouldn't want them to get stuck.

    I like the idea of a leadership 10 slann the only thing is, would leadership 10 re-roll with cold blooded really make much of a different against leadership 9 coldblooded with reroll arn't they both pretty overkill in terms of leadship testing?
     
  4. SeBM
    Terradon

    SeBM New Member

    Messages:
    597
    Likes Received:
    17
    Trophy Points:
    0
    Looks like a VERY competitive list. I would try personally drop one unit of chameleons in order to free some points for a unit of terradons. With 2 chameleons unit and one terradon unit, you can easily take care of ennemy archers/warmachines in the 1st rounds of the battle. Your saurus and TG can do the rest with the help of the sallies and steg after that.
     
  5. Hiv0r
    Chameleon Skink

    Hiv0r New Member

    Messages:
    199
    Likes Received:
    3
    Trophy Points:
    0
    Thanks a lot for the advice I am tempted to get the terradons. To be honest the only thing that had put me off them is how akward they look to transport ^_^ which I know is a rubbish excuse but chameleon skinks just look soo easy.

    However I shall heed your advice although any others supporting this would be useful =)
     

Share This Page