8th Ed. 2000 points! your opinions please7!

Discussion in 'Lizardmen Army Lists' started by lokhir fellheart, Jun 8, 2011.

  1. lokhir fellheart
    Jungle Swarm

    lokhir fellheart New Member

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    Well here is my first post, and my first go at a lizardmen army list! I've a while thinking and this is what I've come up with. Please give me your opinions!

    Slann
    BSB
    Skaven pelt banner
    Plaque of topek
    The focussed rumination
    Takes lore or light
    340 points
    The very centre of the army, buffs everyone with lore of light, casts some minor offensive spells to weaken units or kill flankers.

    24 temple guard
    Full command
    Champion gets terrifying mask of eeee!
    444 points
    Hardest unit, protects the slann. Hopefully once these guys are buffed they should go through everything!

    20 saurus
    Banner
    Musician
    258
    Line unit, gets buffed by light.

    16 skinks
    2 krokigors
    Banner
    Musician
    204 points
    Flanks temple guard, putting them in a position to either support he saurus or temple guard.

    16 skinks
    2 kroxigors
    Banner
    Musician
    204 points
    Flanks temple guard. There to either support temple guard, or to fight supported by cold one cavalry.

    7 cold one cavalry
    Banner
    Musician
    275 points
    Takes the flank to saurus, supports skinks or pushes flank.

    Scar vet
    Cold one
    Spear
    Armour of destiny
    161 points
    Makes the cold ones that bit more killer and will hopefully put down other heroes.

    10 chameleon skinks
    Will scout then kill war machines, with 20 poisoned shots they'll be able to kill one a turn easily. Or they can just harass, distract and cause havoc!

    So that's my list! Feedback is much appreciated! Do you think this list is to magic reliant? Do you think the cold ones are points sink? Please let me know!,

    Oh and I play deploy like this!
    Saurus skinks temple gaurd skinks CoC
     
  2. venom_x51
    Saurus

    venom_x51 New Member

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    Slann can't take the Skaven Pelt Banner - It's a Skink only item

    Terror on your Temple Guard is not as useful these days as it only forces a panic test when you charge. Not really worth the points imo

    I'd suggest a flaming banner/sword on either your temple guard or cavalry/scar-vet. Very handy against trolls/hydras/hellpits/trees/tombkings etc etc. The flaming banner is really cheap and can be given to either the TG, Slann or Cavalry

    I'd not take as many Cahmeleons myself. Once you get above 6 or 7 it becomes very hard to deploy them as scouts (not within 12" of enemy) as they take up a lot of room as skirmishers.

    And the main thing is no Salamanders? Against a horde of skaven, elves, goblins etc (anything at T3), a template weapon is irreplaceable. You're going to be killing 1/2 the models under the template and also (don't underestimate) force a panic check. They are also good for taking out heavy cavalry with their -3 Armour save. Take 2 groups of at least 1 imo.

    I'd also be tempted to drop one of the skrox units and add more saurus to the main unit. Make a decent anvil to get to the enemy with enough models to do something when they get there.
     
  3. lokhir fellheart
    Jungle Swarm

    lokhir fellheart New Member

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    Thanks for the advice! How does this look to you?

    Slann
    BSB
    Banner of eternal flame
    Plaque of topek
    The focussed rumination
    Takes lore of light
    Total 325

    24 temple guard
    Fill command
    Total 419

    7 cold one cavalry
    Banner
    Musician
    275

    Scar vet
    Cold one
    Speak
    Armour of destiny
    Total 161

    27 saurus with spears
    Full command
    Total 354

    16 skinks
    2 kroxigors
    Banner
    Musician
    204

    Salamander
    2 extra handlers
    Total 85

    Salmander
    2 extra handlers
    Total 85
     
  4. Bibamus
    Bastiladon

    Bibamus New Member

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    hey guys, long time no post

    Slann:
    plaque of tepok gives you 5/7 spells witch you roll for. given the fact that the signature can't be rolled you might miss that 1 spell you really want (small chances tough, with 5 dice) so it is a bit risky but it is a lot cheaper. won't comment on the lore
    regarding the banner, i suggest standard of discipline so your slann has Ld 10, you can take the flaming banner on the TG unit, since they are also allowed a magic standard

    TG: champions are generally useless since your slann can't be challenged (correct me if i'm wrong) and those extra attacks are rarely worth the points

    COC: i'm guessing you only take these because you allready have the models. they are generally a point sink, having the same stats as TG only on the turn they charge, better save and 1 additional attack from the cold ones at the price of stupidty (not a big deal) and allmost tripple the cost

    Scar Vet: you really want that guy to survive i guess.... haven;t seen this build before, let me know how it works out

    Saurus: wierd number, i guess you just had to fill the points. same issue with the champion, you're better off with another saurus

    SKrox: maybe add more skinks since these guys will fall like flies. also, standard and musician are useless imo since you will allmost allways lose combat due to the squishyness of the skinks. the way i see the unit is that the krox kill and you stay there due to steadfast + slann, thus more skinks, less command group

    Salamanders: you can only buy 1 extra handler
     
  5. lokhir fellheart
    Jungle Swarm

    lokhir fellheart New Member

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    I completely agree with you about the slann, there should be no way I can fail cold blooded on Thu 9 Jun 2011 10 with a re-roll. No doubt ill manage to do it....
    Normally the slann could just refuse and hide in the second rank, but once the TG start taking casualties he's going to become challengeable and the champs there just incase, but to be honest your probably right about dropping him.

    The CoC are there to support mainly, they're there to flank charge. I'm going to see it they play and if they don't do much ill drop them for saurus.

    The scar vets there to make the cold ones even harder, and yes I really don't want him to die. I was planning to use him to hold up units, mainly things like nurglings(which are just evil, imo best unit in DoC).

    The saurus partly like that due to points, but they're also like that so that they can take casualties and still be an anvil.

    The skrox are there as more of a support unit rather than a line unit, but your right they would be better with more ranks.

    Sorry about the extra handler, just me only reading the parts I want to know :$


    Thanks for the feedback! Ill redo the list tomorrow with the corrections. Once again thanks for the help! :D
     
  6. Bibamus
    Bastiladon

    Bibamus New Member

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    1 more thing.

    i knew i didn't like something about that plaque of tepok.
    you're using lore of light, thus you have no throne of vines. you you miscast you're in trouble. drop the plaque and get cupped hands of the old ones. i allows you 1 free miscast (i asume you pass the 2+ obviously) and it damages an enemy wizard. wich is allmost allways present. pay the extra points for focus and mystery and the cup and you'll have a better, longer lasting slann



    2nd

    the slann can be challenged, it seems. just checked with the rest of the gang on the rules discussion forum. without a champ he is either locked i na challenge or behind the unit, not being able to cast or give his Ld and BSB to nearby units. wich just sucks.
     
  7. venom_x51
    Saurus

    venom_x51 New Member

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    *That's not quite right; He can still cast spells. He still gives Inspiring Presence and BSB re-rolls to other units.

    AFAIK there's not much of a downside to refusing a challenge...
     
  8. lokhir fellheart
    Jungle Swarm

    lokhir fellheart New Member

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    Where would I get the points from to kit out the slann? I was trying to keep him cheap.
     

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