8th Ed. 2000 Pt Magic-Heavy List

Discussion in 'Lizardmen Army Lists' started by Cthulhuqoatl, Jun 3, 2011.

  1. Cthulhuqoatl
    Jungle Swarm

    Cthulhuqoatl New Member

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    Hey Y'all. First post, let's make it count.

    Basically I've got a list written up and... er, you prolly figured out what it was from the title, so let's get on with it.

    Lords and Heroes-868
    Slann w/ 2 Disciples, Power Stone, Diadem of Power, Divine Plaque of Protection
    Skink Priest, Level 2, Plaque of Tepok, Bane Head, Engine of the Gods
    Scar-Veteran, Shield, Light, Piranha Blade, Cold One

    Core- 616
    15 Saurus, Spear, Full-Command
    15 Saurus, Spear, Full-Command
    14 Skink Skirmishers
    14 Skink Skirmishers

    Special- 510
    5 Cavalry, Full Command, Plaque of Dominion
    10 Temple Guard, Full Command, Sun Standard of Chotec


    Right of the bat the main problem I see with this list is the amount of points I'm sinking into the Lords and Heroes. Then again, most of that comes from the EotG and the Slann, both of which will, I think, pull their own weight once they get to the tabletop. Originally had 2 Units of Skinks 10 strong and 2 jungle swarms, only because I just didn't want to give GW any more money than I had to. I'll just have to deal, I suppose. Maybe salvage some of my old Bloodbowl Skinks... :D

    The Saurus would be the core combat blocks. I'm thinking about pulling the veteran off his cold one and putting him in combat instead of with the CO. That's about three or four extra skinks or two more saurus each. The Skinks I'd use as mobile weapons platforms, skirmish through the terrain and poison the enemy's own CQC units before my Saurus get there.

    The CO would be my own anti-magic unit with the Plaque of Dominion. The TG would, of course, be there for my Slann, who would be magicing merrily away along with my Priest.

    I still have my doubts about the EotG, but what I really love about it is in one magic phase I'd have a mobile platform through which my Slann can channel, the priest's own magic (made all the merrier by the EotG's boosts to Casting, etc), and buff my units, mages, or fry the opposition. That said, it's not too bad in combat, either.
     
  2. liasnuffas
    Skink

    liasnuffas New Member

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    its a good army, but you should be extra carefull against long range shooters becuase you only have one good movement unit with the cold ones, and although rare they are unreliable! so watch out for that! other than that it looks pretty good, and just like any army its more about who uses it and whats their play stayle than the army itself, although yours is a pretty basic one with good overall units.

    make sure to take out really quickly war machines and archers so you can then just take the close combat one and one and chances are youll win

    also watch out for the spears, because against shooting heavy team there is a good chance that there will be at least 3 models killed before you even reach combat which means your paying 15 points for just one or two extra attacks! and you loose the ward save. this is all of course if you run in three ranks of 5, if you dont just discard this last comment!

    good luck!
     

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