TOW 2000 pt turnament list

Discussion in 'Lizardmen Army Lists' started by TzhunkiHuanchisukaePiangi, Oct 4, 2024 at 6:20 PM.

  1. TzhunkiHuanchisukaePiangi
    Saurus

    TzhunkiHuanchisukaePiangi Member

    Messages:
    71
    Likes Received:
    67
    Trophy Points:
    18
    Turnament rules
    Specific Restrictions
    Below is a list of restrictions, and each army must meet ALL but ONE (chosen by the player before creating their army).

    1. Each unit has an additional limit of 0-1 (for troops 0-3). It is therefore not possible to replicate the same unit choice, regardless of the equipment given or the mount chosen. Note however that the “Detachment” unit choices do not count towards this restriction, and that if you choose to ignore these restrictions the maximum limit still becomes 0-3.
    2. The percentage of points that can be spent on Hero choices is reduced to 30%.
    3. A maximum of 6 magic levels are allowed, this sum includes:
    the characters’ magic levels (examples: magic levels 1/2/3/4, Runelord/Runesmith on Anvil of Doom magic level 3/2);
    power levels of bound spells (example: Ruby Ring of Ruin counts as 2 levels);
    power levels of units that cast spells as bound spells (example: Sisters of the Thorns from the Wood Elf Realms);
    units that give modifiers to the casting value of spells do not count towards the above.
    4. Maximum 5 models with the Fly special rule if they have more than 1 wound (this also includes models in the Hero choices).
    5. No model in the Hero choices can have the Behemoth special rule.
    (1 draft that we will be testing in the coming months)
     
  2. TzhunkiHuanchisukaePiangi
    Saurus

    TzhunkiHuanchisukaePiangi Member

    Messages:
    71
    Likes Received:
    67
    Trophy Points:
    18
    What do you think about somethig like that?


    ===
    Max Dmg! [1999 pts]
    Warhammer: The Old World, Lizardmen
    ===

    ++ Characters [585 pts] ++

    Saurus Scar-Veteran [296 pts]
    - Great weapon
    - Heavy armour (Scaly skin)
    - Shield
    - General
    - Carnosaur
    - Talisman of Protection

    Saurus Scar-Veteran [289 pts]
    - Great weapon
    - Heavy armour (Scaly skin)
    - Carnosaur
    - Armour of Meteoric Iron
    - Charmed Shield

    ++ Core Units [807 pts] ++

    18 Saurus Warriors [273 pts]
    - Hand weapons
    - Shields
    - Heavy armour (Scaly skin)
    - Spawn Leader (champion)
    - Standard bearer
    - Musician

    18 Temple Guard [339 pts]
    - Hand weapons
    - Halberds
    - Shields
    - Heavy armour (Scaly skin)
    - Revered Guardian (champion) [Ruby Ring of Ruin]
    - Standard bearer
    - Musician

    12 Skink Skirmishers [70 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Scouts

    12 Skink Skirmishers [70 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Scouts

    10 Skink Skirmishers [55 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Vanguard

    ++ Special Units [377 pts] ++

    Bastiladon [175 pts]
    - Hand weapons
    - Javelins
    - Thunderous bludgeon
    - Solar Engine

    3 Kroxigors [147 pts]
    - Great weapons
    - Heavy armour (Scaly skin)

    5 Chameleon Skinks [55 pts]
    - Blowpipes
    - Hand weapons
    - Light armour (Calloused hides)

    ++ Rare Units [230 pts] ++

    Ancient Stegadon [230 pts]
    - Hand weapons
    - Javelins
    - Great horns
    - Giant bow

    ---
    Created with "Old World Builder"

    [https://old-world-builder.com]
     

Share This Page