8th Ed. 2000 pt vs beastmen

Discussion in 'Lizardmen Army Lists' started by Roxan, Apr 30, 2014.

  1. Roxan
    Skink

    Roxan New Member

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    Been playing against beastmen for a while now and finally found a list that worked. Let me know what you think and where it can be improved. It's a two block army 40+ saurus backed by old blood cowboys and stubborn.

    Old blood (red)
    Cold one
    GW
    AoD
    CoC
    OTS

    Old Blood (blue)
    Cold One
    Fencers blade
    Talisman of Endurance

    Lords 534

    Gor rok (blue)

    Skink priest
    CoD

    Scar vet (red)
    Bsb (razor)
    Light armor
    GW

    Hero 400

    Saurus warriors x41 (red)

    Saurus warriors x41 (blue)

    Core 942

    Jungle swarms x2

    Special: technically u can't say

    The idea is 2 large hard hitting poison blocks that will never run and hit with poison attacks. The old bloods are built for survivability so they can tar pit an entire hord while the blocks pick their battles.
     
  2. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

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    My honest opinion? That looks kind of boring.

    You have 2 big blocks you'll be pushing forward and a bunch of characters.

    Personally, if I were going up against beastmen, I'd have fun with skinks knowing that they (beastmen) have low/weak armour saves. Obviously I'm I shouldn't tell you what to do, but you have 2 slow-moving combat blocks that cannot manouvre that well and some jungle swarms as buffers.

    If your characters are placed in your blocks you more or less only have 2 units to move around with <.<

    Also your lord points exceed the limit (500pts). Oh and why do you even bother with the razorbanner? It doesn't seem optimal all things considered.

    IF I were to do something like this, I'd probably take:

    Lords/heroes:

    Oldblood on CO, AoD and GW.
    Oldblood on CO, dawnstone, dragonhelm and GW.
    Scar vet on CO, Steg helm, Light Armour and GW.


    Gor-Rok
    Priest w/dispel scroll.


    For core:

    - 4 skink skirmishers, each at 10 models.
    - 45 skink cohort w/ musician, banner (5 wide for maximum ranks).

    That's one fast tarpit that can take a beating quite some time and should he bring any S6 models they'll die equally fast as your saurus models, they just cost half the price.

    For special:

    29 Templeguards w/ full command (Gor-Rok goes here).
    6 CORs w musician (scar vet/oldbloods goes here).

    So you now have:

    One tarpit.
    One fighting block with stubborn.
    4 small skink units.
    One nasty a'ss cavalry bus/unit.

    The list I have presented to you still retains some of the things your own list have: 2 blocks, both more or less steadfast. I've just given you more units to play around with besides the blocks.

    Obviously these are just suggestions, but I would find that much more interesting to play with while also being quite fun (learning how to redirect with skinks and Dat Bus).
     
  3. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

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    Btw I'm sorry if I came off as rude. That wasn't my intention. :)
     

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