Been playing against beastmen for a while now and finally found a list that worked. Let me know what you think and where it can be improved. It's a two block army 40+ saurus backed by old blood cowboys and stubborn. Old blood (red) Cold one GW AoD CoC OTS Old Blood (blue) Cold One Fencers blade Talisman of Endurance Lords 534 Gor rok (blue) Skink priest CoD Scar vet (red) Bsb (razor) Light armor GW Hero 400 Saurus warriors x41 (red) Saurus warriors x41 (blue) Core 942 Jungle swarms x2 Special: technically u can't say The idea is 2 large hard hitting poison blocks that will never run and hit with poison attacks. The old bloods are built for survivability so they can tar pit an entire hord while the blocks pick their battles.
My honest opinion? That looks kind of boring. You have 2 big blocks you'll be pushing forward and a bunch of characters. Personally, if I were going up against beastmen, I'd have fun with skinks knowing that they (beastmen) have low/weak armour saves. Obviously I'm I shouldn't tell you what to do, but you have 2 slow-moving combat blocks that cannot manouvre that well and some jungle swarms as buffers. If your characters are placed in your blocks you more or less only have 2 units to move around with <.< Also your lord points exceed the limit (500pts). Oh and why do you even bother with the razorbanner? It doesn't seem optimal all things considered. IF I were to do something like this, I'd probably take: Lords/heroes: Oldblood on CO, AoD and GW. Oldblood on CO, dawnstone, dragonhelm and GW. Scar vet on CO, Steg helm, Light Armour and GW. Gor-Rok Priest w/dispel scroll. For core: - 4 skink skirmishers, each at 10 models. - 45 skink cohort w/ musician, banner (5 wide for maximum ranks). That's one fast tarpit that can take a beating quite some time and should he bring any S6 models they'll die equally fast as your saurus models, they just cost half the price. For special: 29 Templeguards w/ full command (Gor-Rok goes here). 6 CORs w musician (scar vet/oldbloods goes here). So you now have: One tarpit. One fighting block with stubborn. 4 small skink units. One nasty a'ss cavalry bus/unit. The list I have presented to you still retains some of the things your own list have: 2 blocks, both more or less steadfast. I've just given you more units to play around with besides the blocks. Obviously these are just suggestions, but I would find that much more interesting to play with while also being quite fun (learning how to redirect with skinks and Dat Bus).