7th Ed. 2000 pts 8th ed ArmyList

Discussion in 'Lizardmen Army Lists' started by Hk-47, Jun 24, 2010.

  1. Hk-47
    Skink

    Hk-47 New Member

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    Hi everyone! Just found out about this awesome site and wanted to know what you think about my army list so far for eighth edition. (I also have a few questions and comments in parenthesis)

    Lord
    Slan
    +BSB
    +Focused Rumination
    +Focus of Mystery
    +Cupped Hands

    Heros
    Skink Chief (warspearadon to hit flanks)
    +War Spear
    +Stegadon

    Scar Vet (put this skink screen (is this legal?) to deflect magic missiles)
    +LA
    +Shield of the Mirrored Pool

    Core
    Saurus X 16 (should I get another box so they can each be 24 sauri?)
    +Spears

    Saurus X 16
    +Spears

    Skink Skirmishers X 20 (going to use this as a screen, -1 to shooting and 6+ armor save, and with the scar vet it becomes more immune to magic missiles)
    +Javelins and shields (for armor save)

    Skink Skirmishers X 10 (extra skirmishers just in case)

    Special
    Chameleon Skinks X 5 (for taking out war machines and mages, and harrasing to give more time for troops to advance)
    +Stalker

    Terradon Riders X 3

    Temple Guard X 10 (with slan)
    +Full Command (worth it?)
    +ASF sword (or should i go with fear banner?)

    Rare (is it 15% or 25%?)
    Salamander (I was going to go with razdons on the flanks, but I read that they aren't that good)
    + Extra Handler

    Salamander
    + Extra Handler

    Total - 1973

    So what do you think? Not sure what lore to take for the slan, probably lore of life. Also, should I switch my screen to cohorts and add kroxigor? I already have models for the slan, TG, 32 sauri, sarus scar vet, skinks, and steg, so I would like to keep them if possible. The army set up will look kind of like this:

    (charmeleon skinks)
    .........(---------Enemy-----------------)



    (skinks)..............................................(terradons)
    .........(-----------Skink Screen-----------)
    (sally) (saurus 1) (TG&slann) (saurus 2) (steg) (sally)

    Thanks in advance!

    Edit: Fixed a minor bold issue that i didn't see when I previewed :shifty:
     
  2. Hk-47
    Skink

    Hk-47 New Member

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    Anyone have any advice? :(
    Thanks if you do :D
     
  3. Nericon
    Saurus

    Nericon New Member

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    I'd Still replace one of them salamanders with Razordons. When used properly they are really usefull. (and if i take a look at your army u can use it pretty good)
     
  4. Scarecrow
    Saurus

    Scarecrow New Member

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    First things firs, ideally the cham. skinks would deploy behind enemy lines, but I've never seen that happen, it might but...on to the list...

    The Heroes/Lords look fine but I don't know why you want to put your scar-vet in with skinks. sure fire way to get him killed. If you want magic protection in that unit add a chief, he's cheaper and he can fire a blowpipe (or javelins cus I think that's where your headed.)

    Troops: More saurus. 16 isn't going to do squat for you. If you plan on fielding them in 3 ranks take 18 for more frontal attacks and more losses before panic. And that 20 block of skink...Toyed with the idea but with blowguns and came to the conclusion that it wasn't all that it cracked out to be on paper. Sure you have a wide front to provide a sizable kill zone but when split into 2 units of 10 you keep the same frontage but end up expanding your kill zone since not all 20 models have to shoot at the same target. Also, if all 20 models have to shoot at teh same target you run the risk of many of the skinks not being within range so basically wasted points and this is especially true with javelins as their range is only 8 inches.

    Another problem with the 20 man unit is if it runs (you plan on using it as a screen so it probably will) that's 160 pts running off the board, not something you want to have happen. When split into two units of 10, if one runs the other might stay put (prolly will if within 12 inches of your general). At which point you only lose 80 pts. Another reason to field 2 of 10 is maneuverability. With 2 units you can cover twice as much ground as you can with one large one, thus increasing your area of influence. It's also easier to set up traps with 2 small units than it is with one big one, which skinks are incredibly good at. Oh, and never take a unit on the premise of "Just in case." I've learned this the hard way and didn't have any room for the unit in my deployment zone so it just clogged up the rest of my army. I'm not suggesting you drop it cus 3 units of 10 skinks is a good amount to field.


    Special: nothing wrong with it. I'd keep everything but the stalker in the cham skinks. Half the time I field them (which isn't often since skinks can do the same job) I forget he's in the unit, or gets targeted by some stupid spell, dies, and causes the unit to panic and run.


    Rare: totally fine. That's what I field.

    And just noticed you were going off of the 8th edition "rules" so a couple more suggestions that I think might work. Since you can only negate enemy ranks if you have at least two infantry has become much more important, and with a free reform at the end of the movement phase if you have a musician and a free 90ยบ wheel skorks are going to be great. Their cheap, heavy hitting (kroxigors, back again. They were my favorite unit in 6th edition), able to negate enemy ranks on the flank, hurl javelins from 2 ranks and are quite fast I think makes them an essential part of 8th edition lizard armies.

    And regardless if you're playing 7th or 8th edition I'd find some points to give your scar-vet greater hitting power. Capitalize on his strengths, lots of high strength attacks. Since he's not your general a great weapon is totally fine. :droid:
     
  5. Scarecrow
    Saurus

    Scarecrow New Member

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    Razordons only work once and your opponent charges them because he has no idea what they do. After that unless you can force him to charge them they're not worth the points. Sure they have high str and a -1 to armor but they're not a 10'-18', heavy armor piercing, fear causing template of doom.
     
  6. Arli
    Skink Priest

    Arli Moderator Staff Member

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    With the 8th edition, I believe that salamanders are almost a must for us. No more partials. If you can get an enemy unit on the flank (no reason to think you couldn't with a march and shoot action at 12 inches), it can get really ugly for that unit.
     
  7. Hk-47
    Skink

    Hk-47 New Member

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    tyvm everyone for the replies! :D I'll edit my armylist and post it soon.
     
  8. Hk-47
    Skink

    Hk-47 New Member

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    Ok, I changed my list quite a bit. I took out the chamelon skinks and replaced the 2 saurus 16 blocks with 1 saurus 24 block (6 wide and 4 deep). I also buffed up the scar vet with some magic items (I might replece them one I see the new magic items in the rulebook ) and increased the TG by 2 (might convert some TG being brought back to life so I don't have to buy another 10 :) ) Finally, I replaced my skink skirmishers with a skrox unit.
    Anyway, here's my list version 2.0

    Lords
    Slann with BSB, Focused Rumination, Focus of Mystery, and Cupped Hands, Lore of light

    Hero
    Skink chief with LA, shield, Stegadon, war-spear
    Scarvet with LA, enchanted shield, sword of the hornet

    Core
    24 saurus warriors with spears, musician, standard bearer (6 wide, 4 deep)
    10 skink skirmishers
    10 skink skirmishers
    16 skink cohorts with 2 kroxigors, musician, standard bearer

    Special
    3 Terradon riders
    12 TG with standard and musician

    Rare
    sally
    sally

    Heros: 869 pts
    Non-Heros: 1103 pts
    Total: 1972 pts (saving a little for 8th ed magic items)

    So the TG and saurus will deploy in the center, with the TG as an anvil, and the saurus as a semi anvil/damage unit. Then the skrox will either hold a flank or charge and wheel into the flank of the unit the saurus are attacking (removing ranks), while the warspearadon charges into the unit attacking the TG. Slann buffs units and uses dwellers below to own enemy's units. The skinks act as a screen while providing shooting support. The sallys also shoot and cause panic tests.
    0
    Anyway, what do you think of my 2nd army list? As always, thanks for the feedback :D !
     
  9. Scarecrow
    Saurus

    Scarecrow New Member

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    Much improved list and well balanced. My only critique is the standard on the skorks. They're not worth the extra 100 VPs the enemy would get for capturing it. I suggest dropping that and adding another skink to the unit to make a full block of 25 (5x5). Just be prepared for your stegadon to be a fire magnet.
     
  10. the-graven
    Kroxigor

    the-graven New Member

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    Yeah, they are pretty much a must, unless their spout flames gets errata'd to being a breath weapon.
    But if they won't be breath weapons i'm gonna use 2 groups of 2 sallies at 2000 pts.
     
  11. denixrelic
    Saurus

    denixrelic New Member

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    one big thing is that if the BSB ever flees combat he is instantly dead therefore making your Slann the BSB is a big liability.
     
  12. Scarecrow
    Saurus

    Scarecrow New Member

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    That doesn't make sense. Why the h@## would GW add that? One of the rules I'll have to wait and see about when the book comes out.
     
  13. Hk-47
    Skink

    Hk-47 New Member

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    Sorry I haven't replied in a while, I've been a bit busy with other things. But anyway, thanks for all of the advice!
     

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