Saurus
Teheloqtec
Active Member
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Hey guys, I'm a Saurus fanboy and I came up with the following list:
Allegiance: Seraphon
Mortal Realm: Hysh
Leaders
Slann Starmaster (260)
- General
- Trait: Great Rememberer
- Artefact: Incandescent Rectrices
Saurus Oldblood on Carnosaur (260)
- Artefact: Blade of Realities
Saurus Scar-Veteran on Cold One (100)
- Artefact: Lens of Refraction
Saurus Astrolith Bearer (160)
Engine of the Gods (220)
Skink Starpriest (80)
Battleline
15 x Saurus Knights (270)
- Lances
5 x Saurus Knights (90)
- Lances
5 x Saurus Knights (90)
- Lances
Units
3 x Ripperdactyl Riders (140)
Battalions
Firelance Starhost (150)
Dracothion's Tail (80)
Endless Spells
Balewind Vortex (40)
Chronomantic Cogs (60)
Total: 2000 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 105
I absolutely love the idea of pairing a teleporting mounted saurus vanguard with summoning support from the Slann stop the BWV, while the Starpriest can add range to the slann's spells (as well as casting Chronomantic Cogs), cast starlight and level his serpent staff at the big unit of knights which will pack some serious punch when near the SV.
I know this list will be fun to play (at least for me) but the question is: is it competitive? And if not, what would you change?
Allegiance: Seraphon
Mortal Realm: Hysh
Leaders
Slann Starmaster (260)
- General
- Trait: Great Rememberer
- Artefact: Incandescent Rectrices
Saurus Oldblood on Carnosaur (260)
- Artefact: Blade of Realities
Saurus Scar-Veteran on Cold One (100)
- Artefact: Lens of Refraction
Saurus Astrolith Bearer (160)
Engine of the Gods (220)
Skink Starpriest (80)
Battleline
15 x Saurus Knights (270)
- Lances
5 x Saurus Knights (90)
- Lances
5 x Saurus Knights (90)
- Lances
Units
3 x Ripperdactyl Riders (140)
Battalions
Firelance Starhost (150)
Dracothion's Tail (80)
Endless Spells
Balewind Vortex (40)
Chronomantic Cogs (60)
Total: 2000 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 105
I absolutely love the idea of pairing a teleporting mounted saurus vanguard with summoning support from the Slann stop the BWV, while the Starpriest can add range to the slann's spells (as well as casting Chronomantic Cogs), cast starlight and level his serpent staff at the big unit of knights which will pack some serious punch when near the SV.
I know this list will be fun to play (at least for me) but the question is: is it competitive? And if not, what would you change?