7th Ed. 2000 pts -Three Red Eyes- Oldblood on cold one

Discussion in 'Lizardmen Army Lists' started by Adonime, Jan 22, 2010.

  1. Adonime
    Skink

    Adonime New Member

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    Ok so I just finished customising an Oldblood on cold one and a Battle standard bearer on cold one too and wanted to use them in an actual battle...
    Did some other lists but though they were way too cheap as i only had a bunch of skink skirmishers as core but anyway i kind of like the impact this one could have!

    I felt like magic would be a weakness for that kind of list. Therefore, a good magic defence was of the essence of the list and i think i managed to get some descent one.

    Anyway here it is enjoy/inspire/comment/appreciate/hate/yougetit


    Lord:
    Oldblood:
    light armor
    Enchanted shield
    Blade of multiple realities
    cold one

    Hero:
    Scar vet:
    Light armor
    Shield
    Great weapon
    Battle Standard Bearer: Plake of Domination

    Skink priest:
    Lvl 2
    EOtG
    Tepok Plake
    Dispel scroll

    Skink priest:
    Lvl 2
    Diadem

    Core:
    18 saurus:
    Standard

    16 saurus:
    Standard
    Spears

    10 skink skirmishers

    10 skink skirmishers

    Special:
    6 Cameleon skinks

    5 Saurus Cavalry:
    Standard

    Rare:
    Salamander

    Salamander:
    Extra handler


    So the lack of 2 saurus in the spear unit is to make space for either of the 2 heros (well i planned to put the BSB in there but anyway plans are made to be changed so i guess i want to keep some flexibility)
    18 saurus=3 ranks of 6 obviously...
    I would have liked to add some terradons... though about dropping the cameleons and a salamander to fulfill this goal but i like to have a huge shooting phase: owning a part of the opponents army, keeping it away and killing it slowly while the rest gets owned. Thats the goal of the shooting units in this army as i play aggressively with my skinks especially the scouts.

    well that's about it leave your thoughts!
     
  2. Bibamus
    Bastiladon

    Bibamus New Member

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    if you want to keep part of the nemy army away terradons are grea march blockers, but a game can be played without them aswell.
    i'm not a fan of the blade of realities but thats just a taste thing.
    regarding your magic phase: if you use the diadem you have 3 spells and 5 powerd dice. you probably won't get any of the spells you want through if the enemy has at least 1 wizard. the way i see it you either take 2 lvl 2 skink with a plaque of tepok or 1 lvl 2 with the diadem.
    i'd also give the 18 saurus sepears for obvious reasons
     
  3. JohnMavrick
    Troglodon

    JohnMavrick New Member

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    I think it's a pretty solid list on paper. The only thing I would change is dropping the EotG and use the extra points to buy some Terradons and a dispel scroll. If your object is anti-magic IMHO two scrolls are better than just one and you don't need extra power dice so I'd probably get rid of the magic item for the extra spell too.

    But I'm new to Lizardmen (though perhaps not so much to WHF) so take my advice with a grain of salt.
     
  4. obiwan29026
    Jungle Swarm

    obiwan29026 New Member

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    it seems like every time i use chamelon skinks they get destroyed. I think they are two point heavy. just my opinion
     
  5. erians
    Razordon

    erians Active Member

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    I dont have this problem at all. Always place them in a positiion where the enemey dont want to charge them, like just behind diff terrain. They are very resilient to shoot with a -2 penalty so if they get shot they might die but at least they soak up a lot of shooting that could've done more damage elsewhere. Magic is a huge problem, a 2D6 S4 should completly wipe a unit of 6, so have a decent magic defence and use your DDs wisely. It does depend on what you are up against, if you face a lot on non-BS shooting or the Anvil of doom their pretty dead no matter what you do, but very few opponents have access to those things.

    I don't mind your caster set up at all, i kind of like it. If you face a maigc heavy army you use the diadem and gain 7 DDs (good luck getting those cammo skinks ^^) or if you face an opponent with only a scroll caddy or something like that you can go offensive with 7 PDs, which can dish out some damage if you roll decent spells. Putting the last skink on a EoTG would enhance the effect further (8DDs or 8 PDs) but you might be limited by comp or models. The foot priest doesnt really add much to your defence, 1 single DD for 125 pts (as you can give the other skink the diadem).

    Im not a fan of your BSB tho, the stupidity banner is extremly situational. You have to be within 18", you need to have LOS, you need to face casters with poor LD and not ITP to be even remotly effective. Lack of terradons is a shame but you already explained why. Edit: I thought the flag forced stupidity tests unless the wizzy was ITP, but bibamus is right, ITP won't matter. Still very situational.

    I am the same way. Your shooting face isnt exactly huge tho. In my list i produce 96 blowpipe psn shots (48x2), 2 salamander flames, 3D3 rocks and 17 poisoned javs and I still don't consider my shooting phase to be huge (mine is a 2250 list tho, and you can get a LOT of blowpipes for those last 250 pts). Your list has 52 blow pipe shots, 2 sallies shot and a EoTG boom (more shooting than magic as it cant be dispeled), which is good, but not really out of the ordinary. If you don't want the flexibility of going either offensive or defensive with your magic dropping the foot priest and the cav standard you can fit another 20 skinks in there (92 psn shots 2000pts, now we're talking!) but then again you might not have 40 skinks.
     
  6. Bibamus
    Bastiladon

    Bibamus New Member

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    actually, ITP doesn't affect stupiddity. it only affects panic fear and teror
     
  7. Adonime
    Skink

    Adonime New Member

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    Well thank you for all of your usefull replies I really appreciate it!

    Here is the second and revised version of the list:

    Lord:
    Oldblood:
    light armor
    Enchanted shield
    Piranha Blade
    Glyph Necklace
    cold one

    Hero:
    Scar vet:
    Light armor
    Shield
    Magic Weapon : Always strikes first (Don't know the actual english name...)
    Battle Standard Bearer

    Skink priest:
    Lvl 2
    EOtG
    Diadem
    Dispel scroll

    Core:
    18 saurus:
    Standard
    Spears

    16 saurus:
    Standard
    Spears

    10 skink skirmishers

    10 skink skirmishers

    Special:
    7 Cameleon skinks

    4 Terradons

    5 Saurus Cavalry:
    Standard

    Rare:
    Salamander
    Extra handler

    Salamander:
    Extra handler



    Improvements: -Dropped the lvl 2 skink that i kept for magic defence as many suggested... i had to conceal that I didn't even believe in my magical power either. Therefore, not much of a magic phase for me but still a decent magic defence... oh and for the diadem: My main opponent is VC so i NEED those DD!

    -Less magic, so i gave the BSB a magic weapon to counter opponents etherals etc.

    -I'm kind of sad about the loss of the Plake of Domination on the BSB because i felt it would give me some more magical defence but anyway, 50 pts is 50 pts.

    -added spears on the saurus even if I LOVE the look of their hand weapons. Those spears are very strong though

    -Obviously added 4 Terradons which is a very good thing to me! more mage hunt/march block/shooting = Fun. :)

    -extra handler on the second salamander.

    -1 more Cameleon. (oh and btw my cameleons rarely get killed... i think i maneovre them well or something like that because my opponents always tell me they're a pain in the ___! Which is good)



    Ok so I made my changes with what i was told and with what i felt made sense... now if you could tell me what you think about this second version (called -Three Slightly Pinker Eyes-) it would be wonderful!

    Thanks a lot guys and i hope to be able to do a third version soon so that this list gets closer to the utopia of all lists: Balance


    Oh and for the shooting, i did my best... might try to get 1 more unit of skirmish (not 4 though i don't have 40 blowpipes :p)
     

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