7th Ed. 2000 pts

Discussion in 'Lizardmen Army Lists' started by crimsontide, Oct 16, 2009.

  1. crimsontide
    Skink

    crimsontide New Member

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    Heroes: 392 Points
    Saurus Scar-Vet
    Mounted on Cold One, Light Armor, Shield, Halbred, Burning Blade of Chotec

    Skink Priest
    Level 2 Wizard, Diadem of Power, Dispel Scroll

    Skink Priest
    Dispel Scroll, Bane Head

    Core: 756 Points
    18 Saurus @ 216
    Spears

    16 Skinks @ 190
    2 Kroxigors

    10 Skink Skirmishers @ 70

    10 Skink Skirmishers @ 70

    10 Skink Skirmishers @ 70

    10 Skink Skirmishers @ 70

    10 Skink Skirmishers @ 70

    Special: 475 Points
    1 Stegadon @ 235

    4 Terradon Riders @ 120

    4 Terradon Riders @ 120

    Rare: 375 Points
    3 Salamander Hunting Packs

    2 Salamander Hunting Packs

    Total: 1998 Points

    Now this is the first time I have ever made a 2000 point army and this will be my first game above about 1000 points. Now I don't have to have a Lord even though it's 2000 points right? This is just an experimental list I'm not really sure if this is viable or not, that's why I posted it. The main idea is to have a "center" of stegadon, saurus, skink/krox, and the scar-vet. The "center" is basically a distraction which should just sit and hold, drawing the enemies forces in, while the skinks, salamanders, and terradons do a kind of guerilla warfare. The stegadon is also there to just shoot his giant bow across the board. The "center" is suppose to be able to break apart almost so that when the opponent gets close to it, it's suddenly not there and not a big threat anymore. And last, the skink priests are there to add a little more power and mainly to generate those dispel dice.

    Again I have no idea if this is going to work or not, please comment!

    Crimsontide
     
  2. asrodrig
    Carnasaur

    asrodrig New Member

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    One thing you definitely need to do is drop the halberd from your Scar-Veteran. He can't use it if he has Burning Blade anyways.
    Also, try and fit some Level 2 action on your second Priest. Maybe the Skink Skirmishers can take a hit, as you already have plenty of them. Bane Head might not be the way to go on this fella either...
    You might also consider dropping one of the Salamanders out of a unit. Three is a little overkill, and those points could be used elsewhere, like adding more Saurus Warriors, as the Skink Cohorts aren't quite beefy enough to give your lonely unit much support. A unit of SCOR might come in handy as a good place to put your Scar-Veteran as well.
     

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