Spoiler: Army list === Campaign 2 [1926 pts] Warhammer: The Old World, Lizardmen, Renegade, Combined Arms === ++ Characters [901 pts] ++ Venertalli [400 pts] - Hand weapon - Level 4 Wizard - General - Battle Standard Bearer [Sun Standard of Chotec] - Becalming Cogitation - High Magic Aeontezin [235 pts] - Hand weapon - Heavy armour (Scaly skin) - On foot - Giant Blade - Charmed Shield - Bedazzling Helm Azcaramani [141 pts] - Great weapon - Heavy armour (Scaly skin) - Shield - On foot - Glyph Necklace Skicahua (sky qua) [125 pts] - Hand weapon - Light armour (Calloused hide) - Wizard [Level 2 Wizard] - On foot - Ruby Ring of Ruin - Elementalism ++ Core Units [472 pts] ++ 26 Temple Guard [437 pts] - Hand weapons - Halberds - Shields - Heavy armour (Scaly skin) - Revered Guardian (champion) - Standard bearer - Musician 6 Skink Skirmishers [35 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides) - Vanguard ++ Special Units [98 pts] ++ 2 Kroxigors [98 pts] - Great weapons - Heavy armour (Scaly skin) ++ Rare Units [455 pts] ++ Troglodon [200 pts] - Venomous talons - Venom spray - Heavy armour (Scaly skin) - Skink Oracle with Hand weapon Ancient Stegadon [255 pts] - Hand weapons - Javelins - Great horns - Engine of the Gods --- Created with "Old World Builder" [https://old-world-builder.com] The narrative battle 2 was a classic capture the hill scenario. My plan was to park my giant unit on it and wait for them to come to us. The wood elves shooting was so deadly I figured I would run everything else at them and try to do a bit of damage whilst using the unit to hold the objective. Turn 1 - both Disaster striked in the form of the Slann not getting fiery convercation for High. We moved forward whilst doing our best with shooting to minimal effect. Drain magic did well this game, as did walk between worlds at times. Their shooting takes out my kroxigor. Turn 2 - me We rotated to face the sisters and level 4 wizard approaching. My trog needs a 6 on a charge and fails. In order to get the benefit of the magic hill (reroll 1's when casting!) my priest joins the big unit. Turn 2 - him My opponent fails a leadership test to march for his sisters. This is a massive roll as it means he just cannot quite get out of my vision arc. He charges my skinks and they flee hoping to pull his unit out of place for a trog charge His shooting removes my troglodon. Turn 3 - both We manage to clip the sisters in a charge. It unfolds as you'd imagine, we win combat easy, they break. They end up off the table, we do not. My steg manages a shot with the engine and takes a few glade guard out. In his turn, his shooting deletes my steg. He got a bit lucky with his rolls there. Turn 4 - rest of game We march up and take the hill The skinks rally but are shot to death As a last ditch effort his eagle and treeman general charge the death star. I issue a challenge with my champion, we will combat by 2 and his treeman gives ground, but it ends on turn 5. An elemental spirit gets his glade guard to under 25% Result Well, given that I've taken out one unit, one character, and a few glade guard and he has removed everything except my temple guard we both assume he has won.... But he has not. There are so many points in the unit the straight VPs are 588 to 438 but if course I get +200 for capturing the objective so it is 638 to 588 for a draw. And since there can't be draws in narrative battles... Well I guess we won!