So I am approaching to make a new list for a new tournament with some of the 8th edition comp. This mean mostly: 25% points in Lords (Slann/Oldlord in our case) 25% points in Heroes 0-3 everything (inclusive wailing dirge, fanatics, flying units...) 0-2 rare 0-1 dragon and spells and bound spells (this mean you CANNOT have the same spell/bound spell) Some scenario basing on scoring units (units with banner not BSB) Max wound for each character max 7 I created 2 lists....the first maximed to have 2 lords and still a carnosaur bsb. The second one (in the second post) is maximed to have some more magic and units. I wanted to try the magic missile combo with a Slann with wandering deliberation and priest with elementalism. I am not so sure about the ruby ring on temple guard but i havent enough point for a skink chief on terradon and i have either to choice between that and lore familiar. The slann have quite long range with the priest+ MM from wandering deliberation so I don't think temple guard have to be too much mobile.. Please let me know what do you think about! === Lizardmen [2000 pts] Warhammer: The Old World, Lizardmen === ++ Characters [944 pts] ++ Slann Mage-Priest [315 pts] - Hand weapon - General - Lore Familiar - Elementalism Saurus Oldblood [177 pts] - Great weapon - Heavy armour (Scaly skin) - Cold One - Charmed Shield - Horned One Saurus Scar-Veteran [339 pts] - Great weapon - Heavy armour (Scaly skin) - Battle Standard Bearer - Carnosaur - Armour of Meteoric Iron - Talisman of Protection Skink Chief [113 pts] - Javelin - Light armour (Calloused hide) - Terradon - Charmed Shield - Ruby Ring of Ruin ++ Core Units [621 pts] ++ 17 Temple Guard [293 pts] - Hand weapons - Halberds - Shields - Heavy armour (Scaly skin) - Revered Guardian (champion) - Standard bearer - Musician 11 Saurus Warriors [168 pts] - Hand weapons - Shields - Heavy armour (Scaly skin) - Spawn Leader (champion) - Standard bearer 10 Skink Skirmishers [50 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides) 10 Skink Skirmishers [50 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides) 10 Skink Skirmishers [60 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides) - Scouts ++ Special Units [180 pts] ++ Bastiladon [180 pts] - Hand weapons - Javelins - Thunderous bludgeon - Solar Engine - Fourth Skink crew member ++ Rare Units [255 pts] ++ Ancient Stegadon [255 pts] - Hand weapons - Javelins - Great horns - Engine of the Gods --- Created with "Old World Builder" [https://old-world-builder.com]
=== RT Comp [1999 pts] Warhammer: The Old World, Lizardmen === ++ Characters [814 pts] ++ Slann Mage-Priest [325 pts] - Hand weapon - General - Wandering Deliberations - Battle Magic Saurus Scar-Veteran [369 pts] - Great weapon - Heavy armour (Scaly skin) - Battle Standard Bearer [Rampaging Banner] - Carnosaur - Armour of Meteoric Iron - Talisman of Protection Skink Priest [120 pts] - Hand weapon - Light armour (Calloused hide) - Level 2 Wizard - On foot - Lore Familiar - Elementalism ++ Core Units [659 pts] ++ 12 Saurus Warriors [182 pts] - Hand weapons - Shields - Heavy armour (Scaly skin) - Spawn Leader (champion) - Standard bearer 16 Temple Guard [307 pts] - Hand weapons - Halberds - Shields - Heavy armour (Scaly skin) - Revered Guardian (champion) [Ruby Ring of Ruin] - Standard bearer - Musician 12 Skink Skirmishers [60 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides) 10 Skink Skirmishers [50 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides) 10 Skink Skirmishers [60 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides) - Scouts ++ Special Units [271 pts] ++ Bastiladon [175 pts] - Hand weapons - Javelins - Thunderous bludgeon - Solar Engine 3 Terradon Riders [96 pts] - Hand weapons - Javelins - Light armour (Calloused hides) ++ Rare Units [255 pts] ++ Ancient Stegadon [255 pts] - Hand weapons - Javelins - Great horns - Engine of the Gods --- Created with "Old World Builder" [https://old-world-builder.com]