So this is my list. Tested once against dark elves with 1 narrow victory and 1 easy win. Lord Slann - Focus of mystery- lore master of high magic Harmonic convergence - roll 3 dice for channelling Reservoir of eldritch energy - re-roll first failed dispel roll channelling staff Total :405 ---------------------------------------------------------------------------------------------------- Hero Scar vet - Carnosaur- Stegadon helm - +1 tuff and Impact hits (D3) - enchanted shield + 2 armour save - (either initiative potion or iron curse) spare (impact hits + carny + 1 tuff usually mean that if you get a flank charge they dead or running) Skink chief- ripperdactyl - egg of the Quango - light armour and shield - This causes pain with other rippers.(yes I know it hasn't been erratered yet) I find that the egg on a 4+ can destroy lots of things. I took out 5 black guard in 1 game and in the next 6 cold ones riders) Total : 464 -----------------------------------------------------------------------------------------------------------------Running total:869 Core 32 Saurus + command + spears 17 skinks skirmishers -----------------------------------------------------------------------------------------------------------------Running total:1370 Special Bastiladon with solar engine (for the initiative bonus + its ability can be cast on 1 dice if your luck so worth it) 20 temple guard + command 4 Ripperdactyls - + brave total: 630 -----------------------------------------------------------------------------------------------------------------Running total:2000 comments welcome.
Looks like a decent enough list. You might want to team up your Ripperdactyls and Carnie to take out targets quickly. since I immagine you are going to be out numbered a lot.