I'm just starting Lizardmen and thought I'd get a 2000 point list sorted so that I know what I'm building towards. I've been reading lots of the tactics articles on here but I've not played any games yet so I'm still new to how the army works on the table. Here's what I've come up with though: Saurus Old Blood - Carnosaur with Roar and Stride, Armour of Destiny, Dawn Stone, Other Trickster's Shard, Great Weapon Tetto'eko Skink Priest - Lv1 Beasts, Dispel Scroll Skink Chief - BSB, Light Armour, Javelin, Enchanted Shield, Sword of Battle, Potion of Strength 14 x Skink Cohorts - Standard, Musician, 1 Kroxigor 19 x Skink Cohorts - Standard, Musician 19 x Skink Cohorts - Standard, Musician 10 x Skink Skirmishers - Javelins 10 x Skink Skirmishers - Javelins 9 x Chameleon Skinks Bastiladon - Solar Engine Ancient Stegadon - Sharpened Horns Salamander - 4 Crew 1994pts Skink Priest and Chief will be going in the 19 strong Cohort units deployed 10 wide for maximum shots. The Potion of Strength should hopefully let me surprise something that charges that unit with a S7 Javelin shot and then 4 S7 attacks in close combat at initiative 6/7. Tetto would be deployed in the unit with the Kroxigor behind the main lines. The Kroxigor gives that unit some punch if something does manage to charge it but also increases the units leadership to 7. Salamander would be getting Vanguarded thanks to Tetto to get some early burning in and the Chameleon Skinks would be targetting any warmachines. If I face an opponent who castles up with warmchines Tetto will be throwing 6 dice at a boosted Comet to show them the error of their ways Let me know what you think and if you have any suggestions. I absolutely love the Carnousaur model so that's the only thing that I'd like to keep everything else I'm happy to change.
Moved some points around and edited a few things. I'm pretty happy with how the list's looking atm so unless anyone's got any suggestions I think it's time to start getting this all built and painted.