Howdy, I've only just recently joined this forum, as I've only just recently chosen to play Lizardmen! This is the list I came up with, I reckon it's reasonably solid (though a tad reliant on the magic phase), comments and criticisms are more than welcome! LORDS Slaan Mage-Priest (Lore of Light) - BSB - Cupped Hands of the Old Ones - Focus of Mystery - The Becalming Cogitation - The Focused Rumination HEROES Scar-Vet - Crown of Command - Gold Sigil Sword - Light Armour - Shield Skink Priest - Dispel Scroll CORE 30 Saurus Warriors - Musician + Standard 30 Saurus Warriors - Full Command 10 Skink Skirmishers 10 Skink Skirmishers 10 Skink Skirmishers SPECIAL 8 Chameleon Skinks - Stalker RARE Salamander Hunting Pack 2x Salamander Salamander Hunting Pack 2x Salamander So there you go, what do you think? Anything high toughness gets poisoned to death, blocks get whittled down with poison, flamed, then charged by Saurus buffed by Light magic. Only thing I think I'd have a problem with is monsters with saves instead of toughness (like the Hellpit or a Hydra), though I suppose I could strip their Regen with Shem's Burning Gaze, then Banish them. Obviously the Mage-Priest is a pretty major target, but he'll be embedded in a Saurus block, and I'm looking forward to the time when I stack Iceshard Blizzard with Pha's Protection for a sweet -2 to hit in CC, if I manage to get Light of Battle off too then I believe my unit will actually be impossible to hit! Unless the enemy has WS 5 or higher. Anyway, any advice you can supply is most appreciated.
I's a very typical list, it should work out fine. ps. might want to give the Slann the "etherial " perk.