8th Ed. 2000pts "Pure" Saurus list

Discussion in 'Lizardmen Army Lists' started by Time of Madness, Sep 19, 2010.

  1. Time of Madness
    Skink

    Time of Madness Member

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    Call me crazy, but I've decided to try something completely different in my next game. The pure Saurus list will get it's first go around in the 8th edition. Here's what I've come up with so far.

    CHARACTERS

    Saurus Oldblood (General)
    - Carnosaur
    - Shield
    - Sword of Bloodshed
    - Armour of Fortune
    - Potion of Speed
    = 461pts

    Saurus Scar-Vet (BSB)
    - Shield and great weapon
    - Armour of Destiny
    = 169pts

    CORE

    24 Saurus Warriors
    - Full Command
    - Spears
    = 318pts

    24 Saurus Warriors
    - Full Command
    - Spears
    = 318pts

    SPECIAL

    19 Temple Guard
    ***BSB HERE***
    - Full Command
    - Warbanner
    - Curse-charm of Tepok
    = 384pts

    5 Saurus Cavarly
    = 175pts

    5 Saurus Cavarly
    = 175pts

    TOTAL POINTS = 2000pts

    So there it is, an all Saurus list. The list features 3 pretty tough anvil units supported by 3 faster flanking type units to be used as hammers.

    The two characters are tough as nails. The general features a 1+ save with a 5+ ward save. On top of that he comes in with 8 S5 attacks followed up by the carnosaurs attacks and the thunderstomp. The potion of speed really helps against elves and WoC (Swordmasters/chaos warriors).

    The bsb is a fairly standard build and has a 2+ save followed up by a 4+ ward. He provides the temple guard with a bit of staying power.

    Speaking of the temple guard I really struggled with what banner to give them. I initially had given them the plaque of dominion for some added magic protection. The plaque is not as good anymore with so many bsb's about allowing LD re-rolls, so I settled for the warbanner. Eventually I'd like to try out the standard of disipline. The extra +1 LD with the re-rolls would really solidify the unit in my opinion.

    The 2 units of saurus warriors with spears are pretty tough for most opponents to deal with.

    The 2 units of cav have gotten a lot worse this edition as I2 really makes it tough to not lose any models. However the cold ones provide some excellent flank support for my anvil type units and hopefully will get to make at least a few attacks.

    I thought about dropping the helm of fortune on my general for the shield of mirrored pools. This would give my general some extra magic prtection. Obviously the lists weakest feature is a lack fo magic protection. Luckily in 2000pt games I have generally done pretty well with magic defense with the base dice.

    Any thoughts or improvements on the list? Without breaking up the theme?
    Time of Madness
     
  2. Chahlie
    Cold One

    Chahlie New Member

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    Without changing the theme, I would try to squeeze the Shield of the Mirrored Pool in there somewhere, for more magic defense. If you got into higher points You should take at least one squad of Cold One Riders on mage killer duty. But it seems like an interesting list!
     
  3. Time of Madness
    Skink

    Time of Madness Member

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    Thanks for the comments.

    The only place the shield of mirrored pool would fit in would be on my carnosaur lord. He's the alternative build I have come up with for the carnosaur lord


    Saurus Oldblood (General)
    - Carnosaur
    - Light Armour
    - Sword of Strife (+2 attacks)
    - Shield of Mirrored Pool
    - Glyph Necklace
    = 465pts

    So we have 1 less attack and a 2+ save compared to a 1+ save. Also keep in mind I'd lose the important potion of speed which can come in handy.

    I would gain some extra magic defense though. Opinions?

    Also note I've taken out the warbanner on the temple guard in favour of the standard of disipline.
    Time of Madness
     
  4. Chahlie
    Cold One

    Chahlie New Member

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    Standard of disipline is good, that should help mitigate the lack of Stubbornness. It seems like a fun army build (Though I wouldn't take it to a tournament.)
     

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