Hi all, Here's the list I think about playing for a tournament in july. We use the german comp for the army lists, the modifications are the following for the lizardmen : o All Saurus Heroes switch their Scaly skin for a suit of light armour and the Armoured Hide (1) special rule. o Slann has the Firing Platform Special Rule o The Apostheosis spell can target units of the Monster troop type, but will only restore 1 wound. o Temple Guard have Initiative 2. If a Slann is General, Temple Guard may be taken instead of Saurus Warrios for the 1+ Saurus Warriors in Core. o Salamander Hunting Pack has the Move and Shoot special rule on their breath weapon o Razordon Pack has the Multiple Shots (2d3) special rule on their Razor Blade === Les pieds mouillés oldblood [1999 pts] === ++ Characters [907 pts] ++ Slann Mage-Priest [390 pts] - Hand weapon - General - Battle Standard Bearer - Lore Familiar - Becalming Cogitation - Elementalism Saurus Oldblood [407 pts] - Hand weapon - Heavy armour (Scaly skin) - Shield - Carnosaur - Talisman of Protection - Blade of Revered Tzunki Skink Chief [110 pts] - Javelin - Light armour (Calloused hide) - Shield - Terradon - Ruby Ring of Ruin ++ Core Units [606 pts] ++ 20 Temple Guard [366 pts] - Hand weapons - Halberds - Shields - Heavy armour (Scaly skin) - Revered Guardian (champion) - Standard bearer [War Banner] - Musician 11 Skink Skirmishers [60 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides) - Vanguard 11 Skink Skirmishers [60 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides) - Vanguard 3 Jungle Swarms [120 pts] - Hand weapons ++ Special Units [271 pts] ++ Bastiladon [175 pts] - Hand weapons - Javelins - Thunderous bludgeon - Solar Engine 3 Terradon Riders [96 pts] - Hand weapons - Javelins - Light armour (Calloused hides) ++ Rare Units [215 pts] ++ Stegadon [215 pts] - Hand weapons - Javelins - Great horns - Giant bow --- I'm open to feedback and opinions. Cheers