7th Ed. 2150 team-tournament list

Discussion in 'Lizardmen Army Lists' started by luhrgoyf, Feb 16, 2010.

  1. luhrgoyf
    Jungle Swarm

    luhrgoyf New Member

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    hi guys,

    i used to visit this forum occasionally but never posted before. first i have to say, that i am not a native english speaker and i apologize for typos and bad gramma in advance :).

    coming to my list: it is for a four man teamtourney. it will be highly competitive and lists gonna be hard till ugly. teamcomposition most likely allowes max one dragon or gd per team.
    most important rules and restrictions:
    (really nasty things like sirensong are forbidden and deamons&DE a pretty nerfed)
    - max 8 PD
    - max 3 same core
    - max 2 same special
    - no 2 same rares

    - max 4 salamaders of any kind
    - max 2 stegs (max one eotg); stegs as mounts count as normal stegs towards restrictions


    slann bsb, warbanner, bane head, 2 scrolls, full lore
    scarvet light armour, cold one, shield, sword of might, Itzl
    scarvet light armour, cold one, blade of chotek, enchanted shield
    shaman lvl 2, etog, wardrums, tepok

    3*10 skink skirmishers

    16 templeguards standard bearer

    stegadon

    2*5 teradons

    2148 points

    pretty much a bunkerlist. magic won't be the killer since PD are restricted to 8. slann will cast metal 1 and 6 or takes the lore of beasts, when i face bigger things. (death or fire against armys with no armour)
    nearly no-one wants to charge a temple guard with 2+ AS and 7 softboni. scarvets can block most not-rank-and-file units until they get backup by the stegs. teradons deal with small units or even can do fair damage to something like elvish special infantery etc.
    my biggest problem will be alot of enemy shooting, cause i actually only have teradons to deal with warmachines. but since it is a teamtourney, we can influence the pairings, so i shouldn't face to much canons, which tear my big ones apart in the first rounds.
    i was thinking about the lone-jedi-slann, but all i get by taking the guard out and investing most of the free points in the slann is something like a single salamander + more skinks, which means more points my oponent can get. compared to the lone-slann the guard is less flexible and a good target for enemy magic.

    comments are highly appreciated.

    thanks, lu
     

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