8th Ed. 2200pt First List

Discussion in 'Lizardmen Army Lists' started by Asura Varuna, May 22, 2011.

  1. Asura Varuna
    Jungle Swarm

    Asura Varuna New Member

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    Slann - Focus of Mystery, Focused Rumination, Becalming Cognition, Cupped Hands of the Old Ones, BSB, Banner of Discipline
    - Lore of Life

    Scar Veteran - Burning Blade of Chotec, Dawnstone, Light Armour, Shield, Cold One
    Skink Priest - Dispel Scroll

    25 Saurus Warriors - Full Command
    25 Saurus Warriors - Full Command
    12 Skink Skirmishers
    12 Skink Skirmishers

    5 Chameleon Skinks
    5 Chameleon Skinks
    16 Temple Guard - Full Command, Banner of Eternal Flame

    2 Salamander Hunting Packs
    2 Salamander Hunting Packs

    It's pretty basic with 3 main line units, hopefully tough enough (with Life buffs) to weather attacks and then hit back pretty hard. The skinks are there for a skirmish screen and harrasment, although personally I'm in two minds about the effectiveness of blowpipes - they're pretty much always going to be needing 6s or more to hit, so I'm wondering if they'd be better off using Javelins with Quick to Fire instead.
    Chameleons are the main Warmachine hunters, and for other harrasment. Salamanders just wander around toasting stuff and trying not to get charged.

    The Slaan is a pretty standard Life setup, sitting in the TG to make a big, Stubborn, re-rollable on 3D6 LD10 block, Regrowth and Flesh to Stone should stop that unit giving away any points short of a Purple Sun.
    The Scar Vet is kitted as a monster hunter, although his low I hinders him somewhat, a 1+ re-rollable armour save should keep him well protected while be brings 4 S5 -4AS blows to bear. He's likely to be sitting in one of the Saurus block until the time arises for him to charge out at some nasty. While there he's safe from BS shooting, but I am a little worried about the prospect of a Cannon or something splattering him before he gets into a fight.
    Priest is a scroll caddy, nothing more.

    So, suggestions, thoughts and posible improvements? As you might be able to guess, this is an army built out of 2 Battalions, a box of Skinks and a box of Saurus, with a few characters thrown in on top. I'm not massively sold on Skrox Cohorts without the lore of Light, and I'm not thrilled by their price either. <_< So, my ramblings aside, what should be changed/added/removed and/or improved?
     
  2. Skink Skirmisher
    Skink

    Skink Skirmisher New Member

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    hey dudde i like your list! it has a strong and durable saurus-core that will stand a lot! but why do you choose salamanders and not razordons?
     
  3. Arli
    Skink Priest

    Arli Moderator Staff Member

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    I answered the salamander question in another thread where you asked about it.
     
  4. Skink Skirmisher
    Skink

    Skink Skirmisher New Member

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    yeah i saw it! thanks!
     

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