8th Ed. 2200pt Skink List

Discussion in 'Lizardmen Army Lists' started by Time of Madness, Apr 6, 2014.

  1. Time of Madness
    Skink

    Time of Madness Member

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    CHARACTERS

    Skink Chief (General)
    - Javelin/Shield
    - Armour of Destiny
    = 94pts

    Skink Chief (BSB)
    - Javelin
    - Armour of Silvered Steel
    - Iconcurse Icon
    = 117pts

    Skink Chief
    - Javelin/Light Armour/Shield
    - Sword of Might
    - Egg of Quango
    = 96pts

    Skink Priest
    - Level 2
    - Dispel Scroll
    - Ruby Ring
    = 150pts

    CORE

    Skink Cohort
    ***3 Skink Chiefs Here 6X10 formation***
    - Full Command
    - 46 Skinks
    - 3 Kroxigors
    = 410pts

    13 Skink Skrimishers
    ***Skink Priest Here***
    - Javelins/Shields
    = 91pts

    14 Skink Skrimishers
    - Javelins/Shields
    = 98pts

    SPECIAL

    Bastiladon
    - Solar Engine
    = 150pts

    Bastiladon
    - Solar Engine
    = 150pts

    3 Terradon Riders
    - Fireleech Bolas
    = 108pts

    3 Terradon Riders
    - Fireleech Bolas
    = 108pts

    3 Terradon Riders
    - Fireleech Bolas
    = 108pts

    7 Chameleon Skinks
    = 91pts

    RARE

    Ancient Stegadon
    - Sharpened Horns
    - Unstoppable Stampeed
    = 260pts

    Salamander
    - 4 Crew
    = 84pts

    Salamander
    - 4 Crew
    = 84pts

    TOTAL POINTS = 2199pts

    Skink based list using the cohort to center my battle line. The cohort unit will be supported by the bastiladons and stegadon/salamanders.

    Terradons/Skrimishers/chameleons will hopefully annoy my opponents.

    Will most likely take heavens for the priest. If I don't manage to roll some decent shooty spells I'll rely on the solar engines in the magic phase.

    Does anyone like the list?

    I've thought about dropping a unit of terradons and picking up more salamanders or maybe switching the salamanders out for 2 units of 2 razordons.
    Time of Madness
     
  2. Time of Madness
    Skink

    Time of Madness Member

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    Decided to change the list up a bit. No point taking poison on the cohort unit as only 3 skinks will be attacking (the 3 characters would be in the front rank leaving only 3 normal skinks to hit).

    I've used the extra points to buy more skinks for the cohort unit. It is now 6 wide and 10 deep. This gives me a better chance of being stubborn in combat due to ranks. I'll be stubborn on LD7 with a re-roll thanks to the kroxigors having LD7.

    I'm still not sure if 3 units of terradons is a bit of overkill. I've thought about having 2 units of 4 instead of 3 units of 3.

    Time of Madness
     

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