7th Ed. 2250 competative list

Discussion in 'Lizardmen Army Lists' started by rixi, Dec 10, 2009.

  1. rixi
    Jungle Swarm

    rixi New Member

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    hello chaps, long time player here just writing up a new list and would appresiate some feedback. been playing for about 15 years and not really experienced the ultra competative side of the game untill recently. so not to be outdone have put together a list, and comments are much appresiated.

    the plan is to hit hard and fast with my scar vets and cold ones, appy the pressuer with EOTG and spear block and genral harrasment/support with the rest. slann takes lore of shadows for the movment boosts potentaly charging with the saurus cav and scarvets on the first turn.

    -slann, cupped hands, 2+ wardsave plaque, warbanner (bsb). then etheral, full lore, extra dice and the one the forces 1 wiz to drop 6s. lore of shadow.

    -preist on EOTG, tepok.

    -scarvet, GW, jag charm. lt sh

    -scarvet cold one, sword of might, maiming sheild. lt armor.

    -15 saurus full com

    -4 x 10 skink skrims

    -5 saurus cav with full com and hunchi totem

    -2 x 4 terradons

    -1 salamander with extra crew.

    thanks. rixi
     
  2. gerishking
    Skink

    gerishking New Member

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    I would have the Skink Priest with 2 Dispel scrolls, but it all depends on your opponents army. Also try to have both of your Scarvets on Coldones, its only 20 points and they are alot harder to kill.
     
  3. Stegadeth
    Temple Guard

    Stegadeth New Member

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    If this is for tournaments, you'll get eaten alive by elite troops. High Armor, Toughness, Lots of Attacks and better mobility will just exploit what is wrong with this list. Warriors of Chaos, Dwarves, Dark Elves and Brettonians are four armies that come to mind right away aside from the Daemons and Vampires which sort of go without saying these days. Even Wood Elves will have a good shot.

    The Slann is slow. Yes he is ethereal but as soon as he is tied up he is out of the game for what he is best at. That's a lot of points sunk if something simply gets into base-to-base contact with it. I am also not convinced Lore of Shadow is as effective as other lores, especially in a competitive environment. You lack fire, a major mistake in today's tournaments. The Salamander won't cut it by himself.

    Your Saurus block is simply too small. 18 is the minimum at this points level in my opinion. Two units of four Terradons is too much, in my opinion. Two units of three is fine and really, at this points level I'd say stick with a single unit of four.

    Four units of 10 skinks is, well, frankly awesome. Maybe a bit overkill considering you are so weak elsewhere. They murder high toughness, low armor critters. Things with saves are more problematic.

    While hitting hard and fast with the Cold Ones and Vets sounds a great game you will run into some absolute walls of armor that can and will hold against them. Take, just as an example a friends 2250 WoC list that has a frenzied Chaos Lord on Chaos Dragon. That start with 13 attacks and has to challenge. If it has the ASF sword, your Scar-Vet gets absolutely splattered. Next CC maybe the other one. He uses the same idea you do, Lore of Shadows, Unseen Lurker, but on a dragon which flies. He is into you before you are into him. Before you know it, he has blown through into another unit and chews them up.

    That's just one example. As I said, other elites will tear you up as well. That same friend runs 10 Chaos Knights with two sorcerers in the unit, one on Chaos Steed, One on Daemonic mount. Basically 12 Chaos Knights. I've had 5 CoC with geared Scar-Vet hit that unit and lose horridly. Bretts would do the same thing.

    Frankly, I feel as if this list, as you have stated it is meant to be a competitive one, fails in that regard against a good number of armies you could come up against in the competitive circuit these days.
     
  4. walach
    Razordon

    walach New Member

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    i dont really see why you have a slann tbh - with an army centered around heavy hitters i'd think you'd be better off with more stegs, maybe an oldblood (+carno?).

    if you do take a slann, i wouldn't go with shadow. frankly if you're just after the movement spell wouldn't you be better of with beasts?

    i would agree with what some of what stegadeth said, though i would argue that pretty much anything a lizardman player is going to put on the board is going to struggle big time against a tooled out chaos lord with dragon, or for that matter any massive flying nasty.

    and certainly i would disagree with bretts - i've front charged knights with CoC before and come out way ahead. even if you dont break them on the charge, your saurus are way better than his knights in following rounds.
     

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