My group recently bumped the 2000 pt games up to 2250 and 2500 pt games. Here is my list. Slann Mage-Priest (Life or Light) - Cogitation - Mystery - Rumination - Bane Head - BSB (+1 LD) - General 20 x Temple Guard - Full Command - Razor Standard 20 x Saurus Warriors - HW/S - Musician, Standard 20 x Saurus Warriors - HW/S - Musician, Standard 30 x Saurus Warriors - Spear/Shield - Musician Standard Skink Chief - Ancient Stegadon - Stegadon War-Spear Saurus Scar-Veteran - Cold One - Halberd - Venom of the Firefly Frog Until this list, I have always had Chameleon Skinks and Salamander Packs... However with this list, the plan is to run the 3 blocks of Saurus Warriors up the middle delivering the first anvils and hammer. Then when they are engaged in combat the Stegadon and Scar-Vet will charge flank (hopefully). The Temple Guard will also work in tandem with another unit... Not sure which one yet. I also thought about having the Scar-Vet and the Stegadon hit the ard'est boyz in the opponents army. Hopefully denying any armor saves with 2d6+1 str 6 impact hits.... Let me know your C&C...
I think the problem with this list is a lack of manouverability, if you end up fighting an enemy with lost of fast cav or just good movement, you could end up having your warriors spun in circles. In addition, there's no redundancy in terms of close combat, there's no tricks. If the slaan had an off day for magic, you would struggle in trying to fend of enemy elite warriors like chaos warriors. The other thing is this list is very vulnerable to a surprise IF Purple Sun or Curse of the Bad Moon, and you only have one spell that can defend you from those. There's a lot of players who would use such a tactic, especially if they knew they were up against Lizardmen. I know one guy who never fails to bring Teclis with Lore of Shadows when I play him :/.
I agree with quicksilver, but it depends on who you play against. Your saurus Scar-Veteran doesn't really need a halberd since you have poison - you should have two hand weapons or something that gives you more attacks. I also don't think you need Life since you have so many strong warriors, try to change depending on what armt you face. Burn the weak with fire, snipe the heroes with shadow/death and so on.
Horde rule Saurus? and spam Skink units? I get what you guys are saying - I do. I just need some help building/tweaking the list.
I kinda like my saurus being around 5 or 7 wide, horde rule Krox are just plain hilarious! I do very much like the Ld10 temple guard though, that is a strong unit. See if you can't give the Champion the Mask of EEE! for extra giggles. That skink chief on the Steg also looks pretty hilarious. I managed to kill a 30-man unit of chaos warriors with something like him (we all know how much lizards hate chaos so excuse the repeated example .D) I do like lore of Death when I'm fighting things like empire and things with good WS like chaos warriors. Doom and Darkness combined with characters on cold ones and the Mask really turn the tide very quickly on warriors. Speaking about Psychology, does anyone know if the Skavenpelt banner can Frenzy a unit other than skinks so long as the BSB who carries it is a skink Chief? All the banner says is "skinks only" it's odd considering skink cohorts don't get magic banners :/