7th Ed. 2250 List for an RT C&C plz.

Discussion in 'Lizardmen Army Lists' started by pinkskink, Nov 25, 2009.

  1. pinkskink
    Skink

    pinkskink New Member

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    Lord:
    Mazdamundi-620(I would really like to keep him in here because my WIP is coming out well)

    Heroes:
    L.2 Priest with Engine, Scroll and DoP-440

    Chief on Terradon with LA, SotLS and Enchanted shield

    Core:
    18 Saurus with spears and Full command
    (I'm upgrading a champ because I attach the EoG to this unit and keep the Priest away from challenge)

    10 Skirmishers

    10 Skirmishers

    Special:
    15 Temple Guard with Full Command
    -Champ has Burning Blade (this tends to scare people away from challenging Mazdamundi)

    4 Terradon Riders

    3 Terradon Riders
    (attached with Cheif)

    Rare:

    Salamander
    -Extra Handler

    Salamander
    -Extra Handler

    Total: 2248



    How's it look? Plz be brutal if you feel so inclined
     
  2. Sebulba
    Temple Guard

    Sebulba New Member

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    I'm not sure how I feel about the stegadon in the temple guard unit. Mazmundi should be thought of as a stegadon with a really cool character on top rather than a slann with something other than a floaty disk. I'd swap out the temple guard for more saurus at least and put Mazmundi somewhere that he won't get shot up.

    The EotG should be outside of the saurus unit. Saurus are suppose to take charges and then stegadons are suppose to counter charge. You could just pop out of the unit and plow into something but that's not what the EotG is for. He should only be hitting flanks. I'd run him separate. This saves your saurus from the cannon balls and bolts inevitably flying his way.

    I like your spread of support units however. I don't like special characters but if you want to use him, feel free to try him out. Just don't assume he'll win the game for you, Lizardmen characters don't seem the type to do that sort of thing. They're powerful, just not game winning like Demon characters.
     

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