Lord: Mazdamundi-620(I would really like to keep him in here because my WIP is coming out well) Heroes: L.2 Priest with Engine, Scroll and DoP-440 Chief on Terradon with LA, SotLS and Enchanted shield Core: 18 Saurus with spears and Full command (I'm upgrading a champ because I attach the EoG to this unit and keep the Priest away from challenge) 10 Skirmishers 10 Skirmishers Special: 15 Temple Guard with Full Command -Champ has Burning Blade (this tends to scare people away from challenging Mazdamundi) 4 Terradon Riders 3 Terradon Riders (attached with Cheif) Rare: Salamander -Extra Handler Salamander -Extra Handler Total: 2248 How's it look? Plz be brutal if you feel so inclined
I'm not sure how I feel about the stegadon in the temple guard unit. Mazmundi should be thought of as a stegadon with a really cool character on top rather than a slann with something other than a floaty disk. I'd swap out the temple guard for more saurus at least and put Mazmundi somewhere that he won't get shot up. The EotG should be outside of the saurus unit. Saurus are suppose to take charges and then stegadons are suppose to counter charge. You could just pop out of the unit and plow into something but that's not what the EotG is for. He should only be hitting flanks. I'd run him separate. This saves your saurus from the cannon balls and bolts inevitably flying his way. I like your spread of support units however. I don't like special characters but if you want to use him, feel free to try him out. Just don't assume he'll win the game for you, Lizardmen characters don't seem the type to do that sort of thing. They're powerful, just not game winning like Demon characters.