7th Ed. 2250 list I plan to build up to

Discussion in 'Lizardmen Army Lists' started by ron, Jun 10, 2009.

  1. ron
    Skink

    ron New Member

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    Hi all, I'm planning on starting Lizardmen soon and I was thinking about making this list my goal. I'd really appreciate some opinions here. Thanks alot.

    Lord(General):Slaan Mage Priest
    Extra dice to cast, Know entire lore, Re-roll miscast results
    375 Points

    Hero: Skink Priest
    Level 2, Engine of the Gods, Dispell Scroll, Diadem of Power
    440 Points

    Hero: Skink Priest:
    Level 2, Dispell Scroll, Rod of the Storm
    150 Points

    Core: 18x Saurus Warriors
    Spears, Standard Bearer
    228 Points

    Core: 18x Saurus Warriors
    Spears, Standard Bearer
    228 Points

    Core: 11x Skink Skirmishers
    77 Points

    Core: 11x Skink Skirmishers
    77 Points

    Special: 6xCold One Cavalry
    210 Points

    Special: 16xTemple Guard
    Standard Bearer, Champion with Burning Blade of Chotec
    304 Points

    Rare: Salamanders
    Extra Handler
    80 Points

    Rare: Salamanders
    Extra Handler
    80 Points

    2,249

    11 Power Dice
    7 Dispell Dice (And Diadem)
    2 Dispell Scrolls
     
  2. Wolf
    Kroxigor

    Wolf Member

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    Let me get this straight; your bringing 8 magic levels to table and are still taking 3 Dispel Scrolls and the Diadem :jawdrop: ?

    First of all; make your Slann the BSB, this way his TG will (almost) never break from combat.
    Second; get the War-Drums on your Engine, just march yourself into the middle of the enemy army and set of the nuke, then just march to another spot the next turn and nuke again ;)
    Third; get rid of the Soul of Stone and get the Cupped Hands of the Old Ones, you will be unlucky indeed (or playing DE) if you miscast more than once in the game and the Soul of Stone only really increase your chances of rolling a double 1
     
  3. ron
    Skink

    ron New Member

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    Thanks alot.
     
  4. Dumbledore
    Ripperdactil

    Dumbledore New Member

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  5. DonkeyHotep
    Temple Guard

    DonkeyHotep New Member

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    Personally, I frequently take a power stone (or two) with my Slann. Especially if he knows all the spells in a lore, and has the cupped hands. Most armies have one spell that just horribly hoses them in a terrible and awful way, and I like to have a magic turn where I can "alpha strike" and just throw everything at someone. I take the blood statuette, the rod of storms, and powa stone all in that turn. Powa Stones are also important to take on skink priests especially, in case they roll comet they could actually cast it.

    Individual salamanders are the way to go, panic more stuff.
     

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