I might be waiting for the new codex before seriously spending money on lizardmen, but if not, this is wait I was thinking of doing. Lord/Hero/Rare(General):Slaan Mage Priest 2nd Generation, Plague of Dominion, Plague of Topek 525 Points Hero:Skinkpriest Level2 Wizard, 2xDispell scrolls 150 Points Hero: Skinkpriest Level2 Wizard, Rod of the Storm, Dragonfly of Quicksilver 150 Points Core: Temple Guard 16xTemple Guard, Musician, Standard-bearer w/Magic Banner:Sun Standard of Chotec 333 Points Core: Saurus Warrior Regiment 12xSaurus Warriors, Musician, Standard-bearer 162 Points Core: Saurus Warrior Regiment 12xSaurus Warriors, Musician, Standard-bearer 162 Points Core:Skink Skirmishers 16xSkinks, Handweapons and Blowpipes, Scouts 112 Points Core:Skink Skirmishers 16xSkinks, Handweapons and Blowpipes, Scouts 112 Points Core:Skink Skirmishers 16xSkinks, Handweapons and Blowpipes 96 Points Special:Kroxigor 4xKroxigors including one Kroxigor Ancient 252 Points Rare:Salamander Hunting Pack 3xSalamander Hunting Packs 195 Points 2249 Points Any Comments, Criticisms, or You-noob-that-will-never-work/is-a-point-sinks welcome.
Looks like a core of your army. I have a few comment, though they basically is based on my own playingstyle and preferences... 1. Always consider a Scar-vet. They give you hitting power, flexibility and (with some items) a challenger. 2. Don't like anciet krox becous of the high amount of points he take. Try to save some extra points elsewere and buy an extra krox instead, giving you 3 extra wounds, and 3 instead of 1 extra attack. 3. Divide your skiks in units of 10 for mobility unless you'r affraid of panic tests, but considering our lovely cold blooded rule, I tend to go for mobility here. 4. Your Slann kind of suffers from the "all eggs in one basket" With a 2.gen. and 16 temple guards.... I would have made it 12 temple guard, made your saurus warriors bigger, and divided your army strenght a bit more. Again I will just say that these are my preference, and I notice your army isn't like any of my own meening I haven't tried something alike. I usually go for a stegi, krox units of 3 and a scar-vet. And I never take Scrolls! But hey, that's just me
Well, good luck anyway with your new army and may the Old Ones ensure your many victorys over the lesser races
don't forget about units of kroxigar for heavy armored targets or straight up flank slaughter or war machine hunting with terradons
After due consideration, I made some changes. Any comments on this list? Lord/Hero/Rare(General):Slaan Mage Priest 2nd Generation, Plague of Dominion, Plague of Topek, Totem of Prophecy 625 Points Hero:Skinkpriest Level2 Wizard, Diadem of Power 135 Points Hero: Scar-Veteran Great Weapon, Shield, Charm of the Jaguar Warrior, Blessed Spawning of Sotek, Blessed Spawning of Quetzel 146 Points Core: Temple Guard 12xTemple Guard, Shields, Musician, Standard-bearer, Revered Guardian 251 Points Core: Saurus Warrior Regiment 15xSaurus Warriors, Musician, Standard-bearer, Spawning Champion 210 Points Core: Saurus Warrior Regiment 15xSaurus Warriors, Musician, Standard-bearer, Spawning Champion 210 Points Core:Skink Skirmishers 12xSkinks, Handweapons and Blowpipes, Scouts 84 Points Core:Skink Skirmishers 12xSkinks, Handweapons and Blowpipes, Scouts 84 Points Core:Skink Skirmishers 13xSkinks, Handweapons and Blowpipes 78 Points Special:Kroxigor 4xKroxigors 232 Points Rare:Salamander Hunting Pack 3xSalamander Hunting Packs 195 Points 2250 Points
Now, this list really kicks ass! You now have a lot more diversity in playing your game, given your smaller units and a better spread army power. Your center is still the Temple Block with the Slann, but you'll find it easyer to convert to different tactics as you go along. The Enemy facing you, will also have more problem in stopping your forces, as you have several deadly troops, not just few big hitters you rely on. If you play this list, let me know what you experienced. I usually play a very simmilar list myself, and it would be good to hear what other people think of it