7th Ed. 2250 Lizardmen - Tournament List w/ Carnosaur.

Discussion in 'Lizardmen Army Lists' started by Kimeran777, Apr 16, 2010.

  1. Kimeran777
    Jungle Swarm

    Kimeran777 New Member

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    I've been trying to put together a good tournament, no holds bar, list. I'm not really aiming for comp, as I have a feeling I'm going to see few punches with-held. I would prefer to run a Carnosaur over a Slann, as I prefer to be more combative, and try not to rely on magic as a means to win. Plus, it's a rather intimidating model. I suppose I should explain my unit choices in the below list. I have tooled up my Oldblood and Scar-Veteran to put pressure on enemy characters. I've brought two steagadons as the meat of my army. The engine stegadon is to provide support to my slow moving core of Sarus Warriors marching with the Scar-Veteran in one of the sarus blocks. The Warspear Stegadon will run in to the the heat of battle to support my Oldblood. The Skink Skirmishers will provide redirection, and cover for my sarus blocks. Terradons will be used to march block, or war machine hunt. The Salamander units will help cover the sides of my sarus blocks, as well as harass weak infantry blocks. I realize that I only have one good march blocking and war-machine hunting unit, and if anything a solid gun line might be able to wear me down before I break through. So, I have come seeking opinions, and to see if there are any glaring problems with this list. Suggestions?

    2250 Pts - Lizardmen Roster

    Saurus Oldblood (1#, 460 pts)
    1 Saurus Oldblood @ 460 pts (General; Hand Weapon; Light Armour; Scaly Skin)
    1 Carnosaur (Causes Terror; Scaly Skin)
    1 Burning Blade of Chotec
    1 Shield of the Mirrored Pool
    1 Glyph Necklace
    1 Bane Head

    Skink Priest (6#, 405 pts)
    1 Skink Priest @ 405 pts (Hand Weapon; Aquatic)
    1 Ancient Stegadon (Engine of the Gods; Causes Terror; Immune to Psychology; Large Target; Scaly Skin; Stubborn)
    4 Skink Crew (Hand Weapon; Javelin; Aquatic; Skirmishers)
    1 Diadem of Power
    1 Dispel Scroll

    Skink Chief (6#, 380 pts)
    1 Skink Chief @ 380 pts (Hand Weapon; Aquatic)
    1 Ancient Stegadon (2 Giant Blowpipes; Causes Terror; Immune to Psychology; Large Target; Scaly Skin; Stubborn)
    4 Skink Crew (Hand Weapon; Javelin; Aquatic; Skirmishers)
    1 Stegadon War-Spear

    Saurus Scar-Veteran (1#, 185 pts)
    1 Saurus Scar-Veteran (Battle Standard Bearer) @ 185 pts (Hand Weapon; Light Armour; Battle Standard Bearer; Scaly Skin)
    1 Cold One (Causes Fear; Stupid)
    1 Sword of Might
    1 Enchanted Shield
    1 Talisman of Protection

    Saurus Warriors (15#, 180 pts)
    15 Saurus Warriors @ 180 pts (Hand Weapon; Spear; Shield; Scaly Skin)

    Saurus Warriors (15#, 180 pts)
    15 Saurus Warriors @ 180 pts (Hand Weapon; Spear; Shield; Scaly Skin)

    Skink Skirmishers (10#, 70 pts)
    10 Skink Skirmishers @ 70 pts (Hand Weapon; Blowpipe; Aquatic; Skirmishers)

    Skink Skirmishers (10#, 70 pts)
    10 Skink Skirmishers @ 70 pts (Hand Weapon; Blowpipe; Aquatic; Skirmishers)

    Skink Skirmishers (10#, 70 pts)
    10 Skink Skirmishers @ 70 pts (Hand Weapon; Blowpipe; Aquatic; Skirmishers)

    Terradon Riders (3#, 90 pts)
    3 Terradon Rider @ 90 pts (Hand Weapon; Javelin; Flyer)
    3 Terradon (Flyer)

    Salamander (5#, 80 pts)
    1 Salamander Hunting Pack @ 80 pts (Aquatic; Causes Fear; Scaly Skin; Skirmishers)
    4 Skink Handlers (Hand Weapon; Aquatic; Skirmishers)

    Salamander (5#, 80 pts)
    1 Salamander Hunting Pack @ 80 pts (Aquatic; Causes Fear; Scaly Skin; Skirmishers)
    4 Skink Handlers (Hand Weapon; Aquatic; Skirmishers)

    Total Roster Cost: 2250
     
  2. The Hunted
    Carnasaur

    The Hunted Active Member

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    First off;

    Looks like a pretty good list. As you mention your support is lacking, but with 3 units of skirmishers, 2 units of terradons and 2 units of salamanders; I think you should be ok.
    Does the item setup on your lord work for you?
    IMO the BBoC is more suited for a scar-vet. Pick a heavier weapon for your lord.
    Drop the talisman of protection on your SV. A 6+ ward save won't save you enough times to be 15 points worth...

    Then second of all;

    Please don't copy and paste directly from army builder (which is what I suspect you did), we don't need to know that Saurus warriors have scaly skin, or 3 terradon riders come with 3 terradons.
    We all own the army book, so we all know what 3 terradon riders have for rules and cost.
    So, don't do that again, please. Just cut it out.

    The Hunted
     
  3. Gor-rok
    Terradon

    Gor-rok Member

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    Ah, don't sweat it buddy. But everyone does indeed know what rules and extras come with what, so do stick to the short version.

    That said, the list looks pretty solid. Hunted is right about the gear on the oldblood and scar veteran. Try giving the carnosaur rider something like Scimitar of the Sun + Maiming Shield, Blade of Tzunki + something else, or Blade of Realities + Enchanted Shield. Whatever works best for you is the right choice, just don't shortchange your Oldblood with a lesser item if you don't have to.

    The Mirror Shield will save you from one magic missile, and then they'll cast it at something else. I think you're better served with another item. It might be tough getting the enemy you name with the Bane Head to fight you, but you can use that to your advantage as well.

    If you ever have issues with either the Scar Veteran's unit or the carnosaur getting march blocked, consider the War Drum item. It's great to see the look on their face when their cleverly placed flying unit does nothing to slow your advance.

    That's all I can think of. Let us know how it works out.
     
  4. Aranigej
    Temple Guard

    Aranigej Member

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    Seems like a pretty solid list :)

    I would, however, try to squeeze in another unit of 3 terradons and I do agree with the previous comments that the oldblood needs some nerfing up.

    Perhaps you could lose the scar-vet's cold one(though I can see it's practical application)
     

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