Cold One
Mordechai
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Fellows,
Here follows the battle report (sorry for my bad translation) and pictures of the battle.
Sorry for another two things, in the lasts turns there are less pictures and the pictures was taken from a cell phone.
Hope you guys liked, as my Lizardmen won!
First a small description of the armies:
Dark Elves:
Lord on horse, HA, shield, Sea Dragon Cloak, Pendant of Kaeleth, Death Piercer
Master, HA, shield, Sea Dragon Cloak, Sword of Might, Cold One Chariott
Sorceress lv. 2 on horse, dispel scroll, dark star cloak
Sorcerer lv., dispel scroll, tome of furion
15 Spears +FC
15 Spears + FC
10 Crossbowmen + shield
5 Dark Riders + crossbow,
5 Harpis
5 Harpis
15 Black Guard + FC
6 Cold One Knights + FC
12 Witchelves + FC, witchbrew
5 Shades + hand weapon
2 Reaper Bolt Throwers
Lizards:
Slaan - 4 Disciplines - rumination, scrutinity, master, stone
- power stone, cupped hands, plaque of dominion
Skink Priest - Dispell scroll, engine of gods
Skink Priest - dispell scroll, engine of gods
Saurus Scar Vet - Cold one, light armour, enchanted shield, sword (+1at)
10 saurus, spear
10 saurus, spear
10 skinks skirmishers, blowpipes
10 skinks skirmishers, blowpipes
10 skinks skirmishers, blowpipes
5 chamaleons skinks
5 chamaleons skinks
3 salamanders hunting pack (representing by 3 bases, since my miniatures are with a friend to paint)
Here follows the Battle Report:
Behind the Dark Elves army, is not a Slann sitting, is just my friend! rs.
Deploy:


DE Begins: slow advance in the middle, space open do Dark Riders and Witches, Harpies try to protect the flanks.
Spears with a sorceress advance a little, harpies and shades advance on the pyramids to prevent the chamos
Picture after Dark Elves movement phase:
Lizards
Slow advance, to open site for the slann and the priest to make their magic!
After Lizzies Movs
MagicLM:
Slann makes an Irresistible Doom and Darkness on the COK; The Miscast on the Wind of Death
End of the first turn
2 turn
Shades attacks the chamos
Movement:
Dark Riders run for/from a charge of the sallies. Spears advance for the mage gets LOS to other units, BG e COK make some movents. Witches rearenge to prepare an assault on sallies
Magic:
Chillwind on the chamos, didn´t kill any
On the other side, Balde Wind wipe out a group of skinks, only one survived, but don´t panic
Shots:
RBTs make 3 wounds on a Stegadon. The other shots was missed
Combat
The chariot with a hero wipe outs another unit of skinks, overrun to a Saurus Unit
Shades wipe out a unit of Chamos
Lizard damages:
The DE too
Lizard turn
Scar-Vet charge the spearmen on the flank, EotG and Slann make small advance to use magic.
Moves
The EotG (not totally build) advance on the black Guard e COK. Chamos advance to attack shades, skinks advance.
Magic:
Lizzies uses the EotG, kills 2 spearmens, 2 black guards, 4 Cold Ones and 3 wounds on the chariot, Slaan uses Wind of death, killing 8 crossbowmen, but the unit don´t panic.
Shots:
Chamos misses all shots at the shades. Sallies kill 5 witches.
Combat
Chatiots (previous overrun) masses impact hits and autobreak the saurus, overrun on them.
Scar Vet kill the champion, unit does not brakes
Dark Elves:
Charges:
Lord on horse with his BG charges the steg
Witches charges the skink unt, harpies and crossbowmen charges them too.
Moves:
Shades avoid charges, fearing the stand and shoot and fall back out of sight of the chamos.
Chariot moves to prepare the next assalt
Magic and shotting - we didn´t take notes, the game was too much fun to note anything!!!!
Combat:
lord and unit make the steg flee, killing the crew.
Skinks dies with to much charges.
Scar Vet challenge the sorcerer, that do not accept, locking this unit for almost all the game!
Lizardmen
Charges:
Saurus charges the black guard with a Lord.
Mov:
The painted EotG go next to the black guard, chamos advance on the pyramid. no painted steggie advance next to the chariot;
Magic: Nothing, all is dispelled or not worked.
Shots: Chamos kill the last harpie
Combat:
HArpies brake and run from the sallies.
Black Guard and Lord beats Saurus, but they dont run
Dark Elves, turn:
Chariot charges the painted steg, while de survivors COK charges the same steg on the front
Moves:
Harpies don´t rally and keep flying out the table
Witchelves and crossbowmen get near of the sallies
Shades still moves out of the chamos
Spearmens with Sorceress move to try get LOS to the chamos
Dark Riders move in order to try to get LOS to the back of the Scar Vet on cold one, in combat with the spearmens
Magic and Shooting: nothing that i remaind
Combat
Painted Steg is destroyed by the chariot and the COK
Black Guard with Lord breaks saurus and destroy them on a pursue movement, this pursue movement leaves them on 1 inch of the Slann.
The Scar Vet on Cold One brake the Spearmen with a sorceror and catch them (this was a good 145 agains almost 400 points)
Unfortunely, this lats turns we does not take lots of picture and the notes were faster, because the battle was really intense!
Lizarmen turn 4:
Charges:
Sallies charges the Witchelves and 2 warriors.
Chamos charges the spearmen with a sorceress, the spearmen RUNS !!!!
Moves
Slann get out of sight of the Black Guard with a Lord, behind the scenary.
Not painted Steggy moves next to the chariot.
Scar Vets moves to another place
Magic and Shotting kills some Black Guards and spearmens
Combat
Sallies kills lots of witches but loses by one in the combat resolution, but they don´t run!
Dark ELves turn 5:
Charges:
Dark Riders charges sallies on the flank, to help the witches
2 COK survivors charges the lone skinks (that lose all his companions at the beggining of the game!)
Moves: (here my friend make a terrible mistake, he loses the game on this one)
The Black Guard (only 2 minis) moves out of sight of the Steg
Chariots moves to try to get LOS to charge the slann next turn
Spearmen with a sorceress rally and get LOS to the chamos.
And..... The Lord, moves to try to get LOS for a charge on the lone slann, but in his wonder for frog blood, this movement leaves his Lord/General in LOS for my Steggy (EotG) charges him. He didn´t see it comming.... rs...
Magic:
The sorceress kills 3 chamos with some magic missile.
Magia:
Shotting:
2 RBT wounds the stegs, killing one crew and 1 wound on the steg
Combat:
Witchelves (3 minis), Dark Riders and Warriors brake the Sallies. Dark Riders pursue and destroy the sallies, but they stay exactly in the way of the Scar Vet on Cold One (another "ops!!!")
COK kills the lone skink
Lizardmen, turn 5:
Charges
Steggy charges the Dark Elf Lord
Saurus Scar Vet on Cold One charges the Dark Riders
Moves:
Slann get out of sight of the chariot and the RBT, and stay in a strategic position to use magic
Chamos don´t rally
Magic:
Slann uses (Lore of Death level 6, I forgot the name), killing all that left of: Black Guard, Witchelves, crossbowmen, warriors and kill the chariot and the hero on it.
Shotting: non
Combat:
Steggy makes 2 wounds on impact hits, nothing more. The Lord is auto-breaked, flee directly to a monolith (scenary piece) and is destroyed !!!
Saurus Scar Vet win the combat, but the Dark Riders runs
Dark Elves, turn 6:
Charges: non
Moves:
COKs get away from Slann
Dark Riders Rally
Magic: nothing to remind
Shotting:
2 RBTs kills another crew and makes 1 wound on stegg
Combat: non
Lizardmen, turn 6:
Charges:
Saurus Scar Vet charges the Dark Riders.
Moves: nothing to remaind
Magic: nothing to remaind
Shotting: non
Combat:
Scar Vet kill all Dark Riders...
Conclusion of the Battle:
Lizardmen wins, with a little more than 500pts
Lasts Pictures of the Battlefield:


Hope you guys like it
Cheers,
Marcos
Here follows the battle report (sorry for my bad translation) and pictures of the battle.
Sorry for another two things, in the lasts turns there are less pictures and the pictures was taken from a cell phone.
Hope you guys liked, as my Lizardmen won!
First a small description of the armies:
Dark Elves:
Lord on horse, HA, shield, Sea Dragon Cloak, Pendant of Kaeleth, Death Piercer
Master, HA, shield, Sea Dragon Cloak, Sword of Might, Cold One Chariott
Sorceress lv. 2 on horse, dispel scroll, dark star cloak
Sorcerer lv., dispel scroll, tome of furion
15 Spears +FC
15 Spears + FC
10 Crossbowmen + shield
5 Dark Riders + crossbow,
5 Harpis
5 Harpis
15 Black Guard + FC
6 Cold One Knights + FC
12 Witchelves + FC, witchbrew
5 Shades + hand weapon
2 Reaper Bolt Throwers
Lizards:
Slaan - 4 Disciplines - rumination, scrutinity, master, stone
- power stone, cupped hands, plaque of dominion
Skink Priest - Dispell scroll, engine of gods
Skink Priest - dispell scroll, engine of gods
Saurus Scar Vet - Cold one, light armour, enchanted shield, sword (+1at)
10 saurus, spear
10 saurus, spear
10 skinks skirmishers, blowpipes
10 skinks skirmishers, blowpipes
10 skinks skirmishers, blowpipes
5 chamaleons skinks
5 chamaleons skinks
3 salamanders hunting pack (representing by 3 bases, since my miniatures are with a friend to paint)
Here follows the Battle Report:
Deploy:


DE Begins: slow advance in the middle, space open do Dark Riders and Witches, Harpies try to protect the flanks.
Spears with a sorceress advance a little, harpies and shades advance on the pyramids to prevent the chamos
Picture after Dark Elves movement phase:
Lizards
Slow advance, to open site for the slann and the priest to make their magic!
After Lizzies Movs
MagicLM:
Slann makes an Irresistible Doom and Darkness on the COK; The Miscast on the Wind of Death
End of the first turn
2 turn
Shades attacks the chamos
Movement:
Dark Riders run for/from a charge of the sallies. Spears advance for the mage gets LOS to other units, BG e COK make some movents. Witches rearenge to prepare an assault on sallies
Magic:
Chillwind on the chamos, didn´t kill any
On the other side, Balde Wind wipe out a group of skinks, only one survived, but don´t panic
Shots:
RBTs make 3 wounds on a Stegadon. The other shots was missed
Combat
The chariot with a hero wipe outs another unit of skinks, overrun to a Saurus Unit
Shades wipe out a unit of Chamos
Lizard damages:
The DE too
Lizard turn
Scar-Vet charge the spearmen on the flank, EotG and Slann make small advance to use magic.
Moves
The EotG (not totally build) advance on the black Guard e COK. Chamos advance to attack shades, skinks advance.
Magic:
Lizzies uses the EotG, kills 2 spearmens, 2 black guards, 4 Cold Ones and 3 wounds on the chariot, Slaan uses Wind of death, killing 8 crossbowmen, but the unit don´t panic.
Shots:
Chamos misses all shots at the shades. Sallies kill 5 witches.
Combat
Chatiots (previous overrun) masses impact hits and autobreak the saurus, overrun on them.
Scar Vet kill the champion, unit does not brakes
Dark Elves:
Charges:
Lord on horse with his BG charges the steg
Witches charges the skink unt, harpies and crossbowmen charges them too.
Moves:
Shades avoid charges, fearing the stand and shoot and fall back out of sight of the chamos.
Chariot moves to prepare the next assalt
Magic and shotting - we didn´t take notes, the game was too much fun to note anything!!!!
Combat:
lord and unit make the steg flee, killing the crew.
Skinks dies with to much charges.
Scar Vet challenge the sorcerer, that do not accept, locking this unit for almost all the game!
Lizardmen
Charges:
Saurus charges the black guard with a Lord.
Mov:
The painted EotG go next to the black guard, chamos advance on the pyramid. no painted steggie advance next to the chariot;
Magic: Nothing, all is dispelled or not worked.
Shots: Chamos kill the last harpie
Combat:
HArpies brake and run from the sallies.
Black Guard and Lord beats Saurus, but they dont run
Dark Elves, turn:
Chariot charges the painted steg, while de survivors COK charges the same steg on the front
Moves:
Harpies don´t rally and keep flying out the table
Witchelves and crossbowmen get near of the sallies
Shades still moves out of the chamos
Spearmens with Sorceress move to try get LOS to the chamos
Dark Riders move in order to try to get LOS to the back of the Scar Vet on cold one, in combat with the spearmens
Magic and Shooting: nothing that i remaind
Combat
Painted Steg is destroyed by the chariot and the COK
Black Guard with Lord breaks saurus and destroy them on a pursue movement, this pursue movement leaves them on 1 inch of the Slann.
The Scar Vet on Cold One brake the Spearmen with a sorceror and catch them (this was a good 145 agains almost 400 points)
Unfortunely, this lats turns we does not take lots of picture and the notes were faster, because the battle was really intense!
Lizarmen turn 4:
Charges:
Sallies charges the Witchelves and 2 warriors.
Chamos charges the spearmen with a sorceress, the spearmen RUNS !!!!
Moves
Slann get out of sight of the Black Guard with a Lord, behind the scenary.
Not painted Steggy moves next to the chariot.
Scar Vets moves to another place
Magic and Shotting kills some Black Guards and spearmens
Combat
Sallies kills lots of witches but loses by one in the combat resolution, but they don´t run!
Dark ELves turn 5:
Charges:
Dark Riders charges sallies on the flank, to help the witches
2 COK survivors charges the lone skinks (that lose all his companions at the beggining of the game!)
Moves: (here my friend make a terrible mistake, he loses the game on this one)
The Black Guard (only 2 minis) moves out of sight of the Steg
Chariots moves to try to get LOS to charge the slann next turn
Spearmen with a sorceress rally and get LOS to the chamos.
And..... The Lord, moves to try to get LOS for a charge on the lone slann, but in his wonder for frog blood, this movement leaves his Lord/General in LOS for my Steggy (EotG) charges him. He didn´t see it comming.... rs...
Magic:
The sorceress kills 3 chamos with some magic missile.
Magia:
Shotting:
2 RBT wounds the stegs, killing one crew and 1 wound on the steg
Combat:
Witchelves (3 minis), Dark Riders and Warriors brake the Sallies. Dark Riders pursue and destroy the sallies, but they stay exactly in the way of the Scar Vet on Cold One (another "ops!!!")
COK kills the lone skink
Lizardmen, turn 5:
Charges
Steggy charges the Dark Elf Lord
Saurus Scar Vet on Cold One charges the Dark Riders
Moves:
Slann get out of sight of the chariot and the RBT, and stay in a strategic position to use magic
Chamos don´t rally
Magic:
Slann uses (Lore of Death level 6, I forgot the name), killing all that left of: Black Guard, Witchelves, crossbowmen, warriors and kill the chariot and the hero on it.
Shotting: non
Combat:
Steggy makes 2 wounds on impact hits, nothing more. The Lord is auto-breaked, flee directly to a monolith (scenary piece) and is destroyed !!!
Saurus Scar Vet win the combat, but the Dark Riders runs
Dark Elves, turn 6:
Charges: non
Moves:
COKs get away from Slann
Dark Riders Rally
Magic: nothing to remind
Shotting:
2 RBTs kills another crew and makes 1 wound on stegg
Combat: non
Lizardmen, turn 6:
Charges:
Saurus Scar Vet charges the Dark Riders.
Moves: nothing to remaind
Magic: nothing to remaind
Shotting: non
Combat:
Scar Vet kill all Dark Riders...
Conclusion of the Battle:
Lizardmen wins, with a little more than 500pts
Lasts Pictures of the Battlefield:


Hope you guys like it
Cheers,
Marcos