8th Ed. 2250 - Magiclight Tournament list

Discussion in 'Lizardmen Army Lists' started by Haemoglobin, Aug 11, 2014.

  1. Haemoglobin
    Ripperdactil

    Haemoglobin 9th Age Army Support

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    Lord:

    Saurus Oldblood
    Great Weapon
    Cold One
    Armor of Destiny
    Dawnstone
    The Other Tricksters Shard

    Hero

    Scar-Veteran
    BSB
    Light Armor
    Cold One
    Talisman of Preservation
    Ironcurse Icon

    Skink Chief
    Light Armor
    Shield
    Spear
    Ripperdactyl
    The Egg of Quango
    Dragon Helm
    Luckstone

    Skink Priest - Lore of Heavens
    LvL 2
    Dispel Scroll

    Core

    30x Saurus Warrior
    Handweapon and Shield
    Musician
    Standard Bearer

    10x Skink Skirmisher
    Blowpipes

    10x Skink Skirmisher
    Javs

    10x Skink Cohort

    10x Skink Cohort

    Special

    Bastiladon
    Solar Engine

    10x Chameleon Skink

    5x Terradon Rider

    9x Cold One Rider
    Full Command
    Spears

    Rare

    2x Salamander Hunter Pack

    This is a list I want to use for a tournament. The tournament has the following special rule: the total number of special and rare choices must be equal or below the number of core choices.

    I think Ive got an answer for most threats except for things like units of multiplewound models (trolls and stuff). I opt to keep these away from my blocks as long as possible.

    Ive got chameleons and heavens magic for warmachines. Bastiladon for regenerating units/monsters. Fliers for killing chaff/warmachines/small blocks.

    The oldblood and BSB go with the CoR obviously.

    Thoughts anyone?
     
  2. Basa210
    Jungle Swarm

    Basa210 New Member

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    in my opinion, i think that you can make the 2 squads of skink cohorts into skirmirshers as well, you just need to find where you can shave 40pts to accommodate the "upgrade".

    They can be very mobile chaff as well at the same time provide suppression fire to incoming opponents.
     

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