Although I'm still working on my Oldblood army, I've been liking the skinks more and more. When I first started with Lizardmen (only a month or two ago) I thought they would be puny and weak but I'm starting to see the light. I thought I'd try my hand at an all skink list. Heroes: Tiktaq'to 315 points Skink Priest Ancient Stegadon with EotG Level 2 Wizard Diadem of Power Bane Head 430 points Skink Chief Ancient Stegadon Stegadon War-spear 380 points Core: 10x Skink Skirmishers Brave 76 points 10x Skink Skirmishers Brave 76 points 16x Skinks Brave 2x Kroxigor 198 points 16x Skinks Brave 2x Kroxigor 198 points Special: 5x Terradon Riders 150 points 6x Terradon Riders Brave 190 points Rare: 3x Salamanders 225 points
That's a nice little skink list, however you may find it lacks hitting power, you can win this in the close combat phase, but I'm affraid your close combat phase may end up in your opponents favor.
I agree with Craken, you mis Hittingpower. Maybe another Stegadon is in order, maybe make it another EotG then you will be more favorable in the magic-phase (making a sort of 2 lvl 3 wizards). Maybe skip tiqtaq'to (or how spell that), not really sure about that dude.
i would drop a group of skinks with kroxigor because they always end up running away if they are charged and from the points you get maybe a stegadon or a unit of razordon but the list looks fun to play with
Here's a new list with the above advice taken into account. I've taken away Tiktaq'to and the second unit of skinks/kroxigor. I also took away one of the Terradon Riders to bring them both down to 5 in each unit. To replace these I've added an extra Skink Preist with EotGs and with the remaining points added 2 Razordons. I also mixed up the magic items the priests took. Please let me know if I should change anything else. I'm going to write up what strategies I'm hoping I can use now so stay posted. Heroes: Skink Priest Ancient Stegadon with EotG Level 2 Wizard Diadem of Power Plaque of Tepok 430 points Skink Priest Ancient Stegadon with EotG Level 1 Wizard Dispel Scroll Talisman of Protection 395 points Skink Chief Ancient Stegadon Stegadon War-spear 380 points Core: 10x Skink Skirmishers Brave 76 points 10x Skink Skirmishers Brave 76 points 16x Skinks Brave 2x Kroxigor 198 points Special: 5x Terradon Riders Brave 160 points 5x Terradon Riders Brave 160 points Rare: 3x Salamanders 225 points 2x Razordons 150 points
I want to use the Stegadons as the focal point. I'm hoping if I keep them fairly close together my opponent will want to concentrate most of their fire power on them. The Skirmishers will run up the sides of the field harrying the enemy from a distance and hopefully taking out a couple of war machines if they are able. The terradons are going to harry the enemy characters and then attack the rear of the army. The Skinks/Kroxigor unit will get into the thick of the battle and hopefully tie up one of their stronger units for at least a turn or two. While all this is going on, the Salamanders and Razordons are going to fire at whatever may seem the biggest threat at the time. I know this is a broad summary but I only just started with Lizardmen. I'm currently working on building the army and haven't had a chance to go to my local games store and see who I'll be up against.
That list looks like a lot of fun. I think I'll try it out for kicks. In the long haul I like the saurus too much to pass up on. And i've had bad luck with my skink/krox units so far.
This is a hugely mobile army, have your skinks run circles around enemy ranked troops and throw those javelins if you get charged... even if you only get about 5 in ur rank and file units you might kill a few
That been said, you really only gott shock troops and no Sturdy block for combat res. But with high movement, try to take out the enemys easy targets first with Terror, Impact hits and javlins. Then go for combined charges vs enemy elite blocks. Good luck
No sadly you cannot check the rulebook.. but im pretty sure u cant just like u cant have 2 diff magic weapons on 1 model
Maybe make 2 Skink chiefs with Stegadon(no ancients). 1 with war spear and 1 with Stegadon helmet. For the ld8. and maybe just 1 priest on EoTG and 1 scroll caddy. I would drop the kroxies and make a full skirmishing army with terries and 2 groups of 2 sallies. If you could fit this all in 2250 points.. haven't tested it yet but it sounds nice in my head. I'ld keep the 2 chiefs together. And charge them together. (without the EoTG) 3d6 s5 attacks always does the trick. and the ld8 could help some skinks, sallies or terries stay in rank.
You would not believe how stupid I feel after reading that I can only take 1 arcane item on a character. I swear I never saw that page in the rule book! BUT! All is sorted now. I liked the idea of a skirmishing army so I took out the Kroxigor and increased the size of the skirmishers and terradons. I took out the braves as advised and added another salamander to make two full hunting packs. Heroes: Skink Priest Ancient Stegadon with EotG Level 2 Wizard Diadem of Power Talisman of Protection 430 points Skink Chief Stegadon Sacred Stegadon Helm 340 points Skink Chief Stegadon Stegadon War-spear 340 points Skink Priest Dispell Scroll Dispell Scroll 115 points Core: 15x Skink Skirmishers 105 points 15x Skink Skirmishers 105 points Special: 6x Terradon Riders 180 points 6x Terradon Riders 180 points Rare: 3x Salamanders 225 points 3x Razordons 225 points Total: 2245
I want to change the Skink Priest on foot to: Skink Priest Level 2 Wizard Cloak of Feathers Dispell Scroll 150 points But I need to lose 30 points from somewhere. I think I'll decrease one of the Skirmisher units back to 10 so I can fit this in? Thoughts?
Well, that list is illegal for one. You need 3 core choices! Three units of 10 skirmishers would be better than 2 of 15 anyhow. You could shave 20 points by turning one of your units of 10 skink skirmishers into 10 regular skinks. Then you just need 10 points somewhere else.
Argh... I'm going crazy. A warning to all, this is what lack of sleep and working 20 hours overtime a week does to you! *lays down and plays dead* I can't find any way of getting the CoF Skink Priest in. Even dropping the dispel scroll doesn't fit him in and makes him a useless scroll caddy at the same time. I think I will leave the list as is now. Unless anyone can find other critisisms (which I really appreciate!) Heroes: Skink Priest Ancient Stegadon with EotG Level 2 Wizard Diadem of Power Talisman of Protection 430 points Skink Chief Stegadon Sacred Stegadon Helm 340 points Skink Chief Stegadon Stegadon War-spear 340 points Skink Priest Dispell Scroll Dispell Scroll 115 points Core: 10x Skink Skirmishers 70 points 10x Skink Skirmishers 70 points 10x Skink Skirmishers 70 points Special: 6x Terradon Riders 180 points 6x Terradon Riders 180 points Rare: 3x Salamanders 225 points 3x Razordons 225 points Total: 2245
well as for lacking sleep and working too much I can only join in with you on that one Cool list! only have 4 terries myself, but with that many flying cav, you can mess up your opponent really bad. You know of the tacktic: drop rock over your opponent and let any panicing units get crushed by fleeing into the same terries which you place right behind them right?.. Never played empier myself, but with thouse terries you should be able to get some charges and bind up at least some light cav. maybe group them as 3x 4 to spread them out more, I don't know. If you think you'll be up against a heavy shooter, I would suggest some camo skinks though.. Scouting out and get some early shoots at your enemy while they will have a hard time picking them out... could pay off. And don't worry about getting your CoF.. he's just a scroll caddy anyway...