7th Ed. 2250 points army Swedish Championship 2009

Discussion in 'Lizardmen Army Lists' started by DoanDoan, Mar 30, 2009.

  1. DoanDoan
    Skink

    DoanDoan New Member

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    OldBlood
    -Horn of Kygor; Cold One; Light Armour; Shield
    In one of the Saurus Units, granting Stubborness to both of them

    Scar-Vet
    -Glyph Necklace; Shield; Light Armour; shield; Burning Blade of Chotec; Cold One
    Sits in the other Stubborn Saurus Unit

    Skink PRiest;
    -EOtG; Diadem of Power; Scroll
    Granting the big central units ward save until getting close to the enemy then hit hard and fast (tis´also stubborn on a leadership 8 then

    18x Saurus w Spears
    -Full Command
    Stubborn, main fight block

    18x Saurus w Spears
    -Full Command
    Same as above

    3x 10x Skinks
    -Musicians
    Be in the way, be something to flee into when panicking by dropped rocks, redirect charges, take care of small skirmishing units and so on

    3x Krox
    -Champ
    Flanker

    3x Krox
    -Champ
    Flanker

    5x Terradons
    Take care of single wizards and warmachine crew, alternatively panicking lesser units by rocks

    2x Sallies
    Barbeque some knights in shining armour, get up to the flank and fry whatever is visible

    2243 pts

    I´d be glad to hear some opinions :D Both good and Bad
     
  2. DoanDoan
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    DoanDoan New Member

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    Also, this is my first 7th edition lizardmen army, I thought you should know.

    PLEASE! Help me! :jawdrop:
     
  3. Caneghem
    Carnasaur

    Caneghem New Member

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    With the horn of kygor in the list, why not invest in some more cold ones in lieu of the kroxigors? This would maximize the effectiveness of the horn of kygor.

    Speaking of the horn of kygor, it is really a very curious item. With it's huge price tag, you may want to try it out a few times before building it into your tourney list. Also, stubborn is really a defensive ability, and when you take an Oldblood instead of a Slann, you want to gear more towards offense.

    You have the bulk of your points tied up in two big spearmen blocks, and at a tournament the enemy will quite likely just bypass them until shooting wears them down, then surround them. Also, the kroxigors are really pretty vulnerable at T4 and 4+ armor.

    I'd say step one would be to take this army for a test spin and see if you even like the horn of kygor. I think for a tournament you might want a bit more flexibility.
     
  4. Revered_Guardian
    Troglodon

    Revered_Guardian New Member

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    If you really like the horn than go ahead and use it... but i must recommend the blade of realities.... in a tournament setting this will let your lord take down any other suped up lord (or more easily his incredibly expensive low ld mount :D ) and then you can use yet another 25 points o magic items on him. IMO saurus are so strong they are not in dire need of the stubborness but it would help vs chaos....

    Then again ive never played in a tournament before so im not a veteran
     
  5. DoanDoan
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    DoanDoan New Member

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    Thanks for the tips. You´re right about the horn of kygor, it´s not really worth, cause you tie up both your Scar-characters in your units as well but I don´t have many cold one rider models and cannotr get some before the tourney either :s

    Anyone tried horn of kygor on a slann yet?

    I actually don´t think I like the horn as much as i thought, I´ll count me a new army and see if it might work, i recently lost to empire while playing this list.
     

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