7th Ed. 2250 Points of Vampire Killers.

Discussion in 'Lizardmen Army Lists' started by Grifthin, Oct 9, 2009.

  1. Grifthin
    Saurus

    Grifthin New Member

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    Hey all, after repeatedly getting my arse kicked by our local VC player I've decided to build a army list just to combat him. Unfortunately I don't have all the model's i'd like to use so here's my 2250 Points list. I'd like some comments and suggestions.

    365 Points - Slann, Becalming Cognition, Focus of Rumination, Plaque of Tepok, BSB

    291 Points - 16 Templeguard with full command

    160 Points - Scar veteran, Sword of battle, Sword of Maiming, Cold one Mount

    153 Points - Scar veteran, Sword of Might, Enchanted Shield Cold one Mount

    415 Points - Stegadon, Lvl 3 Priest, Diadem of Power

    250 Points - 20 Saurus full command

    250 Points - 20 Saurus full command

    70 Points - 10 Skinks

    105 Points - 10 Skinks + Kroxigor

    5 Cold One Cavalry with a standard bearer

    6 power dice
    6 Dispel Dice + 2 From Cube

    The basic idea is to get a large number of Fear Immune units (6) so that I won't be bothered by his fear affects. The second thing was to have some Combat res generating saurus warriors in my big blocks of infantry. Here comes the question though. What lore of magic can I use ? I've been using light for Cleansing flare - but he's wized up and saves most of his dice for that spell. What else can I use ? I was thinking of Fire - But I'm normally stuck in by the 3de turn rendering magic missile spells near useless. Any ideas ?
     
  2. DonkeyHotep
    Temple Guard

    DonkeyHotep New Member

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  3. The Lybithian
    Chameleon Skink

    The Lybithian New Member

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    Lore of shadows - Pit of Shades. Unless he's running Knight/Crypt Ghoul heavy list.

    Throw that Pit of Shades into a unit of zombies or skeletons, (Intiative 1 or 2?) and he's bound to lose to lose at least 4 or 5. You might only want to use this if you want to take out those units, because he's going to be throwing his dice to bring those bad boys back.

    Can't think of anything else atm, will post later if I do.

    Side note: VC is a tough army to blast with magic, regardless.
     
  4. Dreadgrass
    Ripperdactil

    Dreadgrass Member

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    I think you mean Shield of Maiming? good to give the Scar Vets Light Armour as well, for the 1+ save (maybe even can swap the Enchanted shield for a regular and free up some points?)

    I'd agree with spears and Id suggest dropping the champs in all units, unless you wanted to bodyguard your Scar Vets.

    also 1 more skink in your Skrox unit means you can rank up 5 x 3
     

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