Ver. 1 Slaan Mage Priest w/ The Focused Rumination The Focus of Mystery The Becalming Cogitation Cupped Hands of the Old Ones Power Stone Diadem of Power Battle Standard Gleaming Pennant Skink Priest w/ Dispel Magic Scroll Skink Chief w/ Stegadon War Spear Ancient Stegadon 11 Skink Skirmishers 11 Skink Skirmishers 10 Skink Cohort 32 Saurus Warriors Musician Standard 16 Temple Guard Full Command Ruby Ring of Ruin Ancient Stegadon 4 Terradon Riders Points Total: 2250 Ver. 2 Slaan Mage Priest w/ The Focused Rumination The Focus of Mystery The Becalming Cogitation Cupped Hands of the Old Ones Dispel Magic Scroll Battle Standard Gleaming Pennant Skink Priest w/ Extra Level Dispel Magic Scroll Ancient Stegadon w/ Engine of the Gods 11 Skink Skirmishers 10 Skink Skirmishers 10 Skink Skirmishers 32 Saurus Warriors Musician Standard 16 Temple Guard Full Command Ruby Ring of Ruin Ancient Stegadon 3 Terradon Riders 3 Terradon Riders Points Total: 2248 some points: 1. Given that Slann + Temple Guard are probably not running off in a hurry (Stubborn and ItP), i thought that giving a 5 point re-roll is probably all that is needed. 2. I know that the Ring is not the most efficient use of points, but i'm just amused by the idea. Any critiques and ideas on which list is better? Thank you.
Ok here's a rough draft for MkII of the ver 1 list: Slaan Mage Priest w/ The Focused Rumination The Focus of Mystery The Becalming Cogitation Cupped Hands of the Old Ones Battle Standard Skink Priest w/ Dispel Magic Scroll Skink Chief w/ Stegadon War Spear Ancient Stegadon 11 Skink Skirmishers 10 Skink Skirmishers 10 Skink Skirmishers 32 Saurus Warriors Musician Standard 20 Temple Guard Full Command Ruby Ring of Ruin Ancient Stegadon 3 Terradon Riders total come up to 2247 points, and i'm thinking of a few ways to get the 6 chameleons: 1. Get rid of the scroll caddy priest and get 7 chameleons, and spend the remainder on some useless 5 point item. Is 1 Slann enough to rule the magic phase? 2. Drop the Temple Guard back to 16 and 1 Skink skirmisher, get 6 chameleons 3. Drop the Ancient Steg and 1 Skink and get 2 Salamanders, 2 units of 5 chameleons, and a Lichebone Pennant for the slann The things restricting me are the 25% minimum for Core (which i'm dangerously close to), and that i still want to keep the Terradons for harrassing purpose. Think they should work well with chameleons too... Thanks for the advice
Mk II of the more magically-inclined list, no hammer units though Slaan Mage Priest w/ The Focused Rumination The Focus of Mystery The Becalming Cogitation Cupped Hands of the Old Ones Battle Standard Skink Priest w/ Extra Level Dispel Magic Scroll Luckstone Ancient Stegadon w/ Engine of the Gods 10 Skink Skirmishers 10 Skink Skirmishers 10 Skink Skirmishers 31 Saurus Warriors Musician Standard 20 Temple Guard Full Command Ruby Ring of Ruin 7 Chameleon Skinks 6 Chameleon Skinks 4 Terradon Riders 1 Salamander Extra Handler 1 Salamander Extra Handler